Saying no to the MMO
Five things the genre needs to stop now
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Depressing
MMOs are some of the most fun games we've ever played. But they're also the most painful. Stories about death by exhaustion and neglected children just bring us down. The problem in these extreme cases lies with irresponsible and gluttonous gamers who don't know when totake a break.But we can't help recalling our own love/hate relationships with so many past MMOs, and feeling more like we needed to play them rather than feeling like we wanted to.
Part of it has to do with the sneaking suspicion that we're not getting our money's worth from the game unlesswe play it all the time. But we think it mostly has to do with the fact that these games never end and have no real solid stopping points. There's always something else to do, even if it's just starting a new character class or build. It's fun, but sometimes dangerously addicting.
Here's an excerpt from ourPlayed to deathfeature, showing some of the worst case scenarios we've heard about.
Above: How is it possible for a genre to be so fun and utterly depressing at the same time?
The game: World of Warcraft
The victim: The four-month-old daughter of a game-playing South Korean couple.
The problem: The couple left their child alone for “hours†while at an internet café playing World of Warcraft.
Cause of death: Accidental suffocation.
But death isn't the only thing that gets us down. With millions of players around the world gaming together, it's only a matter of time until you run into your share of psychotic douche bags, whiny kids,and unnecessary drama.
Below: See what happens when these parents try to get between their son and his WoW. Turn your volume down and click with care
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