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  2. Strategy

Rise & Fall: Civilizations at War

Features
By Mark Millar published 13 April 2006

Hands on with Ramses and Cleopatra in the new historical RTS

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Our advisor had a good idea of how to deal with the intrusion. We pulled most of our own troops back, and let the archers on the towers continue their work. Then he advised us to take Ramses out to fight. Cleopatra backed off, firing. We sidestepped her arrows, and gave chase. She ran.

With that first incursion repelled, we turned our attention to managing our resources. Besides wood and gold, civilizations in Rise & Fall run on "Glory". Glory is earned by killing the enemy or constructing monuments.

It's spent on upgrading your units, inventing new technology or employing advisors. These experts act as side-specific bonuses: you can buy a defense advisor who will automatically provide troops to repel attacks. We invested in new funny hats and armor for our men, and a bonus to our hero. Hero-mode is time-limited, so this meant we could stay in Ramses' body for longer.

The peaceful interlude was short-lived. To the front of our base was a bay which we'd ignored. Steaming out of the fog on to the beach was a longboat. The gangplank went down, dropping off a sortie of soldiers.

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