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Rayman Raving Rabbids review

A curious port makes us scratch our chins, then wave our hands in the air to no avail


  • Crazed humor and style
  • Superb rail-shooter missions
  • Sharp visuals


  • Lousy camera controls
  • No online multiplayer
  • Paper-thin "story"

As a launch title for the Wii, Rayman Raving Rabbids earned a spot in the hearts of many an early adopter of Nintendo’s newest system. Featuring a nifty mix of waggle-based mingames, cutesy-yet-deranged rabbits, and a limbless protagonist with a penchant for dressing up as a granny (among other things), Rabbids was universally regarded as a fun and friendly “new-gen” experience. Parents and kids across the land spent hours besting each other at dozens of rabbit-centric, hand-flailing comedic good times such dance contests, cow tossing competitions, and shooting missions featuring plungers as ammo.

Fast forward six months, and that same charming, whimsical title appears on... the Xbox 360. Yes, the console whose library is heavy on first-person-shooters, blood-soaked explodaganzas, and other decidedly non-child-friendly fare (exception granted for Viva Pinata) now hosts this movement-based wave-fest. How, you may ask, does it translate to this oh-so standard controller-based system? The answer (evidently) lies in making liberal use of the Xbox Live Vision Camera.

More Info

DescriptionIt's the mascot with no limbs against a bunch of bunnies with bloodlust in Rayman's fourth outing.
PlatformPS3, PSP, Xbox, Xbox 360, Wii, PC, DS, GameCube, PS2
US censor ratingEveryone
Release date1 January 1970 (US), 1 January 1970 (UK)