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Rainbow Six Lockdown review

Clancy's fighting elite are back and as deadly as the Keystone Cops.


  • Streamlined squad command
  • Cool-handed sniper mode
  • The gritty realism extended online


  • Squadmates and enemies aren't Mensa material
  • Effects are hardly stunning
  • Controls are a bit dumbed down

It’s been a whole year since the last Rainbow Six game, Black Arrow, and developers, Red Storm Entertainment seem to have taken a long hard look at things. From the onset Lockdown feels tighter and more intuitive than any of its predecessors and, like the protagonists within the game, have righted many of the wrongs that have gone before.

One of the first things you’ll notice is that command of your three tactically minded comrades has been tightened up. While having fewer commands for your team means less choice, it also means you’re less likely to get stuck trying to navigate a sub-menu when the air around you is filling with hot metal.

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DescriptionWhile it's clear that this may not be the rightful heir to the series that gave rise to it, R6: Lockdown looks and feels superb so far.
US censor rating"Mature","Mature","Mature","Mature"
UK censor rating"","","",""
Alternative names"Tom Clancy's Rainbow Six Lockdown"
Release date1 January 1970 (US), 1 January 1970 (UK)