Rabbids Go Home review

Not as good as the Wii version, but not half-bad either

GamesRadar+ Verdict

Pros

  • +

    150-odd brainteasers

  • +

    Can create and share your own puzzles

  • +

    Well presented

Cons

  • -

    Not a new idea

  • -

    Annoying music

  • -

    Annoying Rabbids

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Much like how the Wii version of Go Home has abandoned the Rabbids’ minigame formula, the DS outing careers off down a new path by embracing physicsy puzzles. Taking cues from the likes of Crazy Machines and Heinz Wolff’s Gravity, this is a collection of 150-odd ‘chain reaction’ brainteasers, with the aim being to grab items and knock a Rabbid down a toilet by placing ramps, bowling balls, springs and other stuff around the levels.

You can create your own puzzles, share them online and play co-operatively. It’s not a new idea but it’s presented so well and is so immersed in the Rabbids universe that it almost doesn’t matter. Even if you’re not a fan of the demented bunnies this is the best example of the genre we’ve seen in ages, though the menu screen music nearly drove us to self-deafen.

Jan 12, 2010

More info

GenreAdventure
DescriptionEven if you're not a fan of the demented bunnies this is the best example of the physics puzzle genre we've seen in ages, though the menu screen music nearly drove us to madness.
Platform"DS","Wii"
US censor rating"Everyone 10+","Everyone 10+"
UK censor rating"7+","7+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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