Puzzle Quest: Galactrix – hands-on

In story mode, one of the first things we learn is that a virus has attacked all leapgates in the system, which as you might guess has completely crippled the transportation system of all space-faring society. So, unlike the original PQ where map locations automatically become accessible as you progress, you must successfully hack each leapgate in order to gain access to more of the map.

We’re really excited about how Galactrix is shaping up, and can’t wait to sink in to the DS version when it releases on February 24 (we’re told PC, PSN and XBLA versions will follow shortly). In particular we were impressed with the way Galactrix’s interface has been specially tailored for the DS version of the game. Especially since it seems so many casual PC games that have been ported to DS have suffered from the transition to the small screen (like interfaces that are shrunk down so small that stylus control becomes difficult, for example), it’s nice to see the special care taken here.

Read on for an exclusive interview with Galactrix producer Marcus Savino, where he pits mermaids against unicorns and talks about how the casual game industry can improve.

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