Psychonauts review

Where's your head at? It should be telling you to go buy this wonderful platformer

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Nearly every mindscape is similarly well done, but greatly different. A wargamer's mind contains a large, battlefield map covered by a hex grid; you must first meet and recruit his game pieces, then maneuver them to win the battle. A conspiracy theorist's thoughts create a 50's-era neighborhood in which men in black are everywhere, the girl scouts are a secret society, and no one will tell you what happened to themilkman. A lungfish's mind ... actually, we should leave that one a mystery. Suffice to say these level designs blow the token, "water level, ice level, fire level" clichés most games regurgitate right out of the water, and the story bits just add to their splendor.

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DescriptionPlay as Raz, a young boy gifted with psychic abilities who runs away from the circus and sneaks into a Psychonaut boot camp, with operatives that possess the same psychic powers. When a crazy scientist begins abducting Psychonauts for their brains, it's up to Raz to put an end to it once and for all.
US censor rating"","","Teen","Teen","Teen"
UK censor rating"","","12+","12+","12+"
Release date1 January 1970 (US), 1 January 1970 (UK)