Next "back-to-basics" Zelda may ditch linear progression
Series director Eiji Aonuma says his team is rethinking linear progression
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The next Zelda will "get back to basics," series director Eiji Aonuma revealed in today's Nintendo Direct presentation. Aonuma didn't mention specifics about the next Zelda game coming for Wii U, but he did address its driving themes.
"Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda," Aonuma said.
"I'm referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself, the things that we've come to take for granted recently."
That's a lot to take in at once! Every major Zelda title since the series made the jump to SNES has imposed a strict dungeon progression (not counting speedrun tricks), though the first game famously left players to figure out their own path through Hyrule.
"We had actually worked on this kind of challenge with Skyward Sword, but we weren't able to put efforts in changing the linear structure of the game," Aonuma said.
Aonuma may be implying the next Zelda will have multiplayer, or it may just make good use of Miiverse (though the Gamepad could very easily serve as a Tingle Tuner for a second player).
"We want to set aside these 'conventions,' get back to basics to create a newborn Zelda so players today can enjoy the real essence of the franchise."
Weekly digests, tales from the communities you love, and more
Don't get your hopes up for too much more news on that front any time soon--Aonuma said the game is pretty far off, though we can look forward to the HD remake of The Legend of Zelda: The Wind Waker until then.

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


