Newly discovered Titanfall 2 bug lets you save a doomed ship and its designers have no idea why
"It definitely has nothing to do with shooting the gunner"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
A speedy Titanfall 2 player thought they found a secret trick to save a ship from destruction, but it actually turned out to be a rare yet oddly appropriate bug.
Reddit user Pappa_Scorch posted a gameplay clip to the Titanfall subreddit earlier this week with some surprising findings: the clip shows that one of the militia ships which is seemingly doomed to be shot down by IMC gunners during The Ark mission doesn't have to meet its fate. They rush out and blast through the gun emplacement, eventually soaking up enough enemy fire that they drop dead - but not before seemingly preventing the other ship from receiving its finishing blow.
psa_you_can_save_the_ship_if_you_shoot_the_gunner from r/titanfall
It's easy enough to conclude this is a hidden event built in as a reward for fast players, especially since Titanfall 2 encourages speedrunning in several other ways. However, Respawn Entertainment creative director Mohammad Alavi, who scripted The Ark earlier in his career at the studio, hopped into the comments of the post to gently shoot down the theory. Alavi said the ship's destruction is a scripted event and what Pappa_Scorch had found was actually "an impressive bug."
"There’s a trigger that sets off a timer to blow up the ship - I think it’s just outside the elevator door and I don’t know how but you somehow skipped it - maybe jumped over it? But that seems unlikely," Alavi said. "It definitely has nothing to do with shooting the gunner. At least I don’t think - maybe shooting the gunner before the timer ends causes a domino effect of bugs we never found?"
Alavi revealed in a later comment that Titanfall 2 uses "a lot of hacks" to handle the length of The Ark's ship convoy, and as such he's very curious to know what happens to the fate-dodging ship throughout the rest of the level. It's little things, like a game developer genuinely having no idea what will happen in their game when one specific thing goes wrong, that remind you just how strange and special video games can be.
Speaking of Alavi, his current project is working on a brand-new single-player adventure for Respawn Entertainment.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


