Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
View
Trending
  • Summer Game Fest
  • New games for 2025
  • Upcoming Switch 2 games
  • Switch 2 stock

Recommended reading

Possessor(s) screenshots showing Luca in conversation and combat
Action Games "Most of the games that are Metroidvanias are just Metroid games": The director of this Smash Bros-infused Metroidvania hates the word because "it's a silly term and Japan did it better"
ILL screenshot showing
Horror Games Ill looks like a gnarly cross between Half-Life and The Thing, and its developer has just one goal: delivering "a good f**king horror game*
Helldivers 2
Games "We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
The cover of Edge Magazine showing Cronos: The New Dawn spread across all the way to the back cover
Horror Games Edge 410 goes hands-on with Cronos: The New Dawn, the new survival horror from Silent Hill 2 studio Bloober Team
Neil leads his squad in front of fireworks in front of a church on fire in Death Stranding 2: On The Beach
Open World Games Death Stranding 2 hands-on: An emphasis on combat and vehicles feels like an evolution of Metal Gear Solid 5, while continuing to push the first game's in-depth hiking physicality
A screenshot shows a monster hanging upside down as sunlight shines from behind them.
Survival Horror Games New Cronos: The New Dawn trailer shows Bloober learned its lesson from Silent Hill 2 remake with nasty sci-fi combat that would make James Sunderland cry
Daredevil #21
Marvel Comics Daredevil's new bad guy is a Last of Us-style fungus monster who just might have a connection to one of Matt Murdock's creepiest villains
  1. Games
  2. Action

The mysterious biology of video game bad guys explained

Features
By David Houghton published 3 July 2013

Walking fungus? Sentient hands? What are they, really?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Weird science

Weird science

As gamers, we're used to things being a bit weird. With the majority of games still taking place in sci-fi or fantasy settings, the worlds we play in are usually filled with all kinds of distinctly odd flora and fauna. But while some of the stuff we come up against kind of makes sense within context, there are some video game creatures whose functional existence is utterly inexplicable in biological terms. There are some enemies and monsters that simply defy all biological reasoning.

So we've decided to try to reason a few of them back into the realm of logic, using cold, hard, pseudo-science. How the hell does a Goomba actually work? Why does it exist? What manner of twisted evolutionary path allows bizarro monsters to avoid an instant and messy death while floating around in outer space? Click on, and we'll try to explain using a combination of semi-educated guesswork and vaguely scientific stabs in the dark.

Page 1 of 9
Page 1 of 9
Goomba - Super Mario Bros. series

Goomba - Super Mario Bros. series

Is weird because: It's a walking, semi-sentient mushroom. It has the ability to move using rudimentary limbs, and has a face. Real fungus does not possess any of these abilities or features. Also, it manages to insta-kill Mario on contact, seemingly without even biting him.

Could only exist if: The fungus wasn't working alone. The Goomba must logically be the product of some manner of parasitic fungus, like the Cordyceps strain seen in The Last of Us. The fungus attaches itself to an unfortunate host (say, a puppy or small child), grows through and around its body, and ultimately takes control of its basic brain functions, forcing it to walk endlessly back and forth in an attempt to find and spread to additional food sources. Hence the fact that Goombas are often found in groups. Its ability to kill on contact is presumably the result of a biological toxin released through the fungus' surface in order to protect it from being eaten by predators, or perhaps an ultra-fast acting digestive enzyme.

Given the state of the Mushroom Kingdom, its entirely possible that the regions monicker is just a darkly ironic slang term, used to reference the area following a crippling countrywide outbreak.

Page 2 of 9
Page 2 of 9
Paratrooper - Super Mario Bros. series

Paratrooper - Super Mario Bros. series

Is weird because: It's a turtle with wings. It can jump, and sometimes even fly using said appendages. Turtles have no real reason to fly, having evolved as an essentially defensive, herbivorous species. There are no plants in the sky, and having two fleshy, feathery wings sticking out of their shells must surely undermine the whole point of having a bony back-shield in the first place.

Could only exist if: It wasn't a turtle, but a bird. The odds of a shelled reptile evolving to leave the ground are very slim indeed, but the odds of a bird evolving greater defensive capabilities? Also very slim, but not quite so skinny. Particularly given that Paratroopers flight paths so frequently coincide with their being used as a stepping stone between inconveniently spaced platforms scattered across the Mushroom Kingdom countryside. Throw in the ever-present threat of fungus infection, and it's even more understandable that some of the area's wildlife would have developed hardier outer defenses to the end of survival of the fittest.

Page 3 of 9
Page 3 of 9
Wall/Floormaster - The Legend of Zelda series

Wall/Floormaster - The Legend of Zelda series

Is weird because: It's a disembodied, sentient hand. Hands don't usually operate independently from a body, but this one does.

Could only exist if: There are two options here. Firstly, the Wallmaster might not actually be a hand, but a five-legged creature that just looks like one. Or a more traditional four-legged beasty which uses its 'thumb' as some manner of prehensile tool of attack. The other, more disturbing possibility is that the Wallmaster is the dismembered hand of a much larger creature.

In the real world, starfish can reproduce by the process of fission, losing a portion of their body (even just an arm in some cases) only to have the removed segments regenerate a whole new body. It's feasible that Wallmasters are the surviving severed elements of a creature undergoing this process. If you think that they're scary in their current state, consider the possibility that there's a nearby giant missing a hand, and that once the Wallmaster regrows a new arm, body and the rest, there'll be two of the buggers stomping around.

Page 4 of 9
Page 4 of 9
Colossus of Rhodes - God of War II

Colossus of Rhodes - God of War II

Is weird because: It's made of bronze and stone, and has a solid-state exterior. But it moves. Without breaking. If the Colossus had been built with ball-and-socket joints, like an action figure, we could see this working. But with a solid surface? No way. Its arm would crack off the second it took a swing at Kratos. That's the problem you get with all Golem-derivative monsters.

Could only exist if: Its skin existed in a semi-molten state when 'alive', applying the necessary malleability to the statue's surface in order to allow movement. Though if taken too far, this could result in all of the stone blocks and iron framework theorised to support the statues interior falling out. Or maybe the skin would fall straight off, like in that bit at the end of Hellraiser II, leaving naught but a shonky Greek Terminator sloshing around in the sea.

Either that, or the whole thing was secretly just coated in rubber to save on the budget.

Page 5 of 9
Page 5 of 9
Space Camels - Matrix: Gridrunner 2

Space Camels - Matrix: Gridrunner 2

Is weird because: It's a camel that exists in the cold, dark void of space without freezing and exploding into icy bits of camel.

Could only exist if: It were actually a super-evolved tardigrade. Rather unbelievably, these minute little critters (usually only about a millimetre long when fully grown) are the hardiest things on or off the planet. Able to brush off conditions of temperature, pressure and atmosphere lethal to most life forms on Earth, they're actually capable of surviving for at least ten days in space. Seriously, they've tested it out. By going into an ultra-low metabolism state called cryptobiosis they can effectively go into reversible suspended animation, dropping their water content to around 1% and allowing themselves to survive in space without suffering the aforementioned explosive ice-death. This living desiccation is facilitated by a non-reducing sugar called Trehalose.

So let's say the Space Camels operate in a similar way, and that rather than storing fat, their humps contained the magic life-sugar. They just sort of drift around in the game, so it's entirely possible that they're in a state of unconscious self-stasis. Until you shoot them to bits.

Page 6 of 9
Page 6 of 9
Giant Vegas dancing girl - Parodius series

Giant Vegas dancing girl - Parodius series

Is weird because: She's massive. As such, her bones would collapse under her own weight. That's the problem with giants of any kind. As the size and weight of a building or a creature increases, the strain on the supporting structure (in this case a skeleton) goes up disproportionately, meaning that bones that worked just fine for an ordinary 5-6 foot person would crumble like chalk if attempting to hold up a 50 foot version. A real-life giant dancing girl wouldn't be performing dainty kicks while she fought you. She'd be lying on the ground like a big sequined jellyfish, begging for death using the feeble selection of noises her poor crippled throat could manage.

Could only exist if: Her bones were made of iron. Though that would increase the strain on the muscles required to move them. Which would demand vastly increased muscle density. No wonder she's immune to bullets.

Page 7 of 9
Page 7 of 9
Robofish - TimeSplitters series

Robofish - TimeSplitters series

Is weird because: It's a fish in a bowl attached to a robot body. The fish somehow controls the robot body despite not being physically attached itself.

Could only exist if: The water in the fishbowl isnt water at all. Assuming that the robot is controlled by the fish's neurological impulses (assuming that the fish is intelligent enough to have the capacity to both control the robot and remember what a robot even is four seconds later), then the obvious way to get those signals to the machinery is via an electroconductive gel. Game controllers exist which convert electrical signals from the user's brain into measurable control inputs. The interface is usually a headband worn by the user, but if we're invoking the sci-fi science clause, then theoretically a conductive goo -- like the kind used with electrical muscle stimulation devices -- could be used as a transmission medium. As for how fish got out of water and into mini-mechs in the first place... moving swiftly on...

Illustration credit: Samuel Constant. Check out his page on Behance.

Page 8 of 9
Page 8 of 9
Bizarre creations

Bizarre creations

So there's our current analysis of the bemusing and bizarre. But are there any other peplexing permutations of the physical form that you feel need looking at? Any other video game creatures that you think need explanation? Or maybe a few that you think you've worked out yourself? Let us know.

And while you're here, check out some of our similar educational musings. How to be a video game guard: A professional guide would be a good start, as would 8 reasons why Bowser always fails. Give them a go.

Page 9 of 9
Page 9 of 9
CATEGORIES
PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms
PRODUCTS
The Legend of Zelda: A Link Between Worlds God of War II New Super Mario Bros. U The Legend of Zelda: Ocarina of Time Time Splitters 2 Time Splitters: Future Perfect
David Houghton
David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
See more PC Gaming Features
Read more
Possessor(s) screenshots showing Luca in conversation and combat
"Most of the games that are Metroidvanias are just Metroid games": The director of this Smash Bros-infused Metroidvania hates the word because "it's a silly term and Japan did it better"
ILL screenshot showing
Ill looks like a gnarly cross between Half-Life and The Thing, and its developer has just one goal: delivering "a good f**king horror game*
Helldivers 2
"We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
The cover of Edge Magazine showing Cronos: The New Dawn spread across all the way to the back cover
Edge 410 goes hands-on with Cronos: The New Dawn, the new survival horror from Silent Hill 2 studio Bloober Team
Neil leads his squad in front of fireworks in front of a church on fire in Death Stranding 2: On The Beach
Death Stranding 2 hands-on: An emphasis on combat and vehicles feels like an evolution of Metal Gear Solid 5, while continuing to push the first game's in-depth hiking physicality
A screenshot shows a monster hanging upside down as sunlight shines from behind them.
New Cronos: The New Dawn trailer shows Bloober learned its lesson from Silent Hill 2 remake with nasty sci-fi combat that would make James Sunderland cry
Latest in Action
A screenshot of the upcoming PC port for Red Dead Redemption.
While streaming Red Dead Redemption, John Marston's actor teases "exciting news" coming this week and he "cannot wait for you to know what's going on"
Fallen Tear: The Ascension
Hollow Knight: Silksong has its own GTA 6-like release date blast zone – "I hope Silksong will release this year coz we are avoiding them," says boss of lovely JRPG-flavored Metroidvania
MindsEye
MindsEye dev says new performance hotfix is "the first in a series of patches," but with 40% positive reviews and just over 500 players on Steam, it would take a miracle to turn this train around
Hollow Knight: Silksong
Hollow Knight: Silksong dev simultaneously backtracks and doubles down on possible DLC, thinks "DLC is likely" despite his last apparent teaser being a joke
Mina the Hollower
The Shovel Knight devs' Steam Next Fest gem is such a perfect homage to Zelda: Link's Awakening that I wish I was playing on an actual Game Boy
Best Rainbow Six Siege X Operators
The best Rainbow Six Siege X Operators for beginners
Latest in Features
The Outer Worlds 2 screenshot showing a handgun being reloaded in the middle of combat
After playing The Outer Worlds 2, I'm convinced that it has the potential to be Obsidian's greatest game – and the best FPS of 2025
Grounded 2 screenshot showing the entrance to the Ice Cream Truck chill area, with Summer Preview 2025 branding
Everything is bigger in Grounded 2, but Obsidian never considered stretching beyond four-player co-op: "It would have undermined what Grounded was really about"
Grounded 2 screenshot showing players exploring an ice cream truck, with Summer Preview 2025 branding
Obsidian won't rule out bringing Grounded 2 to PS5 in the future, but says that its initial release is "all about being in Game Preview and Early Access"
Grounded 2 screenshot with Summer Preview logo
After playing Grounded 2 for 30 minutes, it's clear that my favorite survival game is getting a massive glow-up
Marco Ng as Alan in The Way We Talk
A new Hong Kong drama about three d/Deaf friends brings sign language to the big screen in a different way
Kill Team: Typhon box and card decks on a wooden table
Kill Team: Typhon introduces an unexpected twist to its competitive gameplay, and I think it might be a game-changer
  1. Nintendo Switch 2: Welcome Tour screenshot
    1
    Nintendo Switch 2 Welcome Tour review: "Mostly a fancy toy and not much more"
  2. 2
    MindsEye review: "An uninspired and forgettable sci-fi action adventure that feels like a Netflix movie you watch while on your phone"
  3. 3
    The Alters review: "More tactile and story-heavy than the Frostpunk dev's earlier games, but the fight for survival is just as fierce"
  4. 4
    Splitgate 2 review: "A slick and enjoyable free-to-play FPS, but a disappointing sequel"
  5. 5
    Date Everything review: "A masterclass in character design full of wonderful faces I love meeting, but juggling so many means sacrificing depth"
  1. The Yautja in Dan Trachtenberg's animated movie Predator: Killer of Killers
    1
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  2. 2
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  3. 3
    Karate Kid: Legends review: "Better than Karate Kid (2010), nothing on Karate Kid (1984)"
  4. 4
    Mission: Impossible – The Final Reckoning review: "Wraps up this spy franchise in spectacular style with Tom Cruise in peak condition, even if its villain lacks terror"
  5. 5
    Final Destination Bloodlines Review: "Meticulous murderous mayhem"
  1. Rebecca Romijn as Una Chin-Riley / Number One and Anson Mount as Captain Christopher Pike in Star Trek: Strange New Worlds.
    1
    Star Trek: Strange New Worlds season 3 review: "The show's most assured run of episodes to date"
  2. 2
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  3. 3
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision
  4. 4
    Rick and Morty season 8 review: "Largely plays it too safe after years of crossing boundaries"
  5. 5
    Doctor Who season 2, episode 6 spoiler review: 'The Interstellar Song Contest' is "a blast and sets the stage for a thrilling season finale"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...