Mortal Kombat 11 to get last minute reward and balance changes after community backlash
Will the change make that grind less punishing?
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
After months of hype, Mortal Kombat 11 finally launched on PS4, Xbox One, Nintendo Switch, and PC earlier today. Unfortunately, many fans aren't happy with how the game handles rewards and monetization in two of its modes-- Towers of Time and The Krypt.
Both modes give out in-game currency that you can exchange for various items like skins, character intros, and profile icons. The game hasn't even been out a day and players have already highlighted that the amount of time you need to play in order to earn some of these rewards, even a simple skin, is quite high.
NetherRealm Studios recognized the complaints in their Kombat Kast stream yesterday, saying that they would be tweaking some systems on the backend to make the grind less intense. They didn't elaborate on when the change would be complete or how much they would be adjusting the system. They did say the changes would come in seamlessly and not through a patch.
While there's been a lot of excitement around Mortal Kombat 11, concerns over the game's monetization methods, hefty amount of paid DLC, and the need for some systems' need to have a constant connection to the internet have fired up Reddit and Twitter. Some fans have even grown frustrated at NetherRealm's quick response, with a conspiracy theory that it actually planned to launch the game in an egregious state, so it could then fix it to generate goodwill. All while maintaining an in-game economy that focuses on microtransactions.
Want to smash up something else? Check out the 25 best fighting games to play right now
Weekly digests, tales from the communities you love, and more
Aron Garst is a journalist and writer exploring the future of games and interactivity. Follow him on X at @GarstProduction.


