Men of War

Russian developers Best Way are serious about their strategy games. They’ve already forged some of the most important wargames of recent times, such as Soldiers: Heroes of World War II, and now it looks like Men of War is going to be another high note in their journey towards creating the ultimate World War II game. Men of War is astoundingly detailed and magnificently realistic. In a recent hands-on session at KRI, a Russian game conference held deep in the belly of the Cosmos, a monolithic Soviet-era hotel, we got to see why we should be excited. The demo consisted of two levels. The first was something of a tutorial, the second showed just how enormous and intense this game has the potential to be.

The second mission is even more precarious: the defence of Moscow. This is the series of battles where the Red Army stopped the advance of the Germans. Things are scaling up: dozens of soldiers are on the battlefield now. The Best Way developer, speaking excitedly in Russian, shows us how snipers can climb up trees and, from a safe vantage point in the foliage, take down advancing infantry. The detail of all this is breathtaking. The number of troops on the field, the incredible detail of men crouched behind destroyed APCs that only moments earlier were animated parts of the battle...

And we’re out of time. In a moment, another game is being demonstrated, all snazzy effects and explosions. Yet what we’ve seen of Men of War, with its smoky, pastoral detail, lingers on. It’s a game still months away from release, but we can already taste the long hours of our life we’re going to sink into it.

Aug 7, 2008