Mario Strikers Charged

While running, passing and shooting are all handled using the conventional method of stick tilting and button pressing (fake and slide tackle is on the d-pad), giving the remote a vigorous wobble causes the selected player to execute a leg-breaking crunch tackle that leaves the unfortunate recipient both ball-less and dazed.

If your opponent unleashes an almighty mega-strike shot at your goal...well, God help you. The action breaks away from the pitch and the player must use the remote to move the floating goalie gloves and stop the lightning-fast barrage of incoming balls. Believe us - only players with ninja-honed reflexes will stand any chance of keeping the onion bag empty.

Generally, the features that exploit the motion-trickery of the remote hardly seem like a star signing and don't appear as though they'll bring any new magic to the pitch. However, in multiplayer (the game is four-player offline and is also supported by Nintendo's WiFi service) Mario Strikers Charged is demented, fast-paced and promises to deliver its fun studs up and with boundless energy.

Above: Like most football games (even the serious ones), Mario Strikers Charged promises a more boisterous kick-about when playing against friends

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.