Manhunt 2 - first look
Check out the schizophrenic sequel to the goriest game ever
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
If you want to stay alive long enough to see all those interesting kills, you'll need to stay hidden, preferably in the shadows. Like in the first Manhunt, standing in dark areas make you undetectable by enemies, but they're not the guaranteed safe zones they used to be. Hunters will occasionally wander right into them, and if that happens, you'll need to rapidly hit a sequence of buttons or they'll drag you out and start shooting.
You'll also need to keep an eye on how much noise you're making - which goes double if you're using a headset (supported only by the PS2 version, sadly), as it'll pick up anything you say. Good if you want to lure a hunter close to you, but bad if you're trying to hide. If you absolutely need to be noisy - by breaking a window, let's say - it's better to time it with nearby ambient noises, like some guy hammering on a wall.
If you want to stay alive long enough to see all those interesting kills, you'll need to stay hidden, preferably in the shadows. Like in the first Manhunt, standing in dark areas make you undetectable by enemies, but they're not the guaranteed safe zones they used to be. Hunters will occasionally wander right into them, and if that happens, you'll need to rapidly hit a sequence of buttons or they'll drag you out and start shooting.
You'll also need to keep an eye on how much noise you're making - which goes double if you're using a headset (supported only by the PS2 version, sadly), as it'll pick up anything you say. Good if you want to lure a hunter close to you, but bad if you're trying to hide. If you absolutely need to be noisy - by breaking a window, let's say - it's better to time it with nearby ambient noises, like some guy hammering on a wall.
Speaking of which, you won't always be up against kill-or-be-killed hunters in Manhunt 2. The places Lamb creeps around in, while eerie, aren't the abandoned killzones of the first Manhunt, and as such they've got a few relatively innocent people - workmen and janitors, for instance - strolling through them. These guys got killed off rapidly in the demo we watched, but it's possible you might not have to murder them to get ahead. Then again, you'll be playing as a criminally insane slasher, so to look for ways to be compassionate is to miss the point.
Manhunt 2 is scheduled to hit simultaneously on the Wii, PS2 and PSP this summer, and publisher Rockstar says that all three editions will be more or less identical. The PS2 version will support headsets and the Wii version features motion-sensitive controls (which we didn't get to see), but in terms of visuals and content, they'll be the same. Whatever the case, our hopes are high; the first Manhunt was one of the most vile, disturbing things we've ever seen, and it looks as though the sequel will delve even deeper into blood-spurting spectacle. Assuming the actual gameplay is as well-designed as the digital gore, Manhunt 2 already looks like a low-fi horror classic.
Speaking of which, you won't always be up against kill-or-be-killed hunters in Manhunt 2. The places Lamb creeps around in, while eerie, aren't the abandoned killzones of the first Manhunt, and as such they've got a few relatively innocent people - workmen and janitors, for instance - strolling through them. These guys got killed off rapidly in the demo we watched, but it's possible you might not have to murder them to get ahead. Then again, you'll be playing as a criminally insane slasher, so to look for ways to be compassionate is to miss the point.
Weekly digests, tales from the communities you love, and more
Manhunt 2 is scheduled to hit simultaneously on the Wii, PS2 and PSP this summer, and publisher Rockstar says that all three editions will be more or less identical. The PS2 version will support headsets and the Wii version features motion-sensitive controls (which we didn't get to see), but in terms of visuals and content, they'll be the same. Whatever the case, our hopes are high; the first Manhunt was one of the most vile, disturbing things we've ever seen, and it looks as though the sequel will delve even deeper into blood-spurting spectacle. Assuming the actual gameplay is as well-designed as the digital gore, Manhunt 2 already looks like a low-fi horror classic.



