Mafia II – updated impressions

There are a lot of myths and half-baked assumptions surrounding Mafia II – so let’s start by clearing them up. First off, this isn’t a GTA clone. It may have a crime theme, and have a limited amount of free-roaming, but it’sfirst and foremost a linear, story-driven experience. Secondly, it isn’t ‘just another gangster game’. That description does the game a huge disservice. From what we’ve seen, Mafia II could turn out to be one of the most beautifully crafted, engrossing games of this generation.

Mafia II is crammed full of these little moments – tiny details that you won’t always notice, but ones that make the world you’re playing in rich and believable. “What we’re trying to do within the city is not give the player random things to do or explore – what we want to do is give him or her an authentic experience as they play through the main storyline,” explains Jarek Kolar, Senior Gameplay Producer at 2K Czech. “There are a lot of events along the way, and if the player notices them and is interested in what is happening then he can step in, interact with it, and feel more immersed that way.” Kolar goes on to give another example of how Empire Bay is being built to feel alive. “We are creating a system, for example, where gangsters and cops carry on independently of you. Sometimes you might see a guy stealing a car and two cops chasing him.”

Andy Hartup