Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • EDGE GTAVI exclusive
  • Join our monthly RPG Club
  • Golden Joystick Awards 2026
  • Deal of the Day
  • Countdown to GTA 6
  • Submit your clips. Win prizes
  • RPG Hub
  • G+RLS Podcast
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Adventure

Jonathan Blow interview: How to fix the adventure, innovate mainstream games and do a sequel right

Features
By Charlie Barratt
Published 10 August 2011

We talk to the creator of Braid about his new game The Witness and... LA Noire?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Jonathan Blow is famous for a few things. Almost single-handedly designing, programming and funding the puzzle game Braid. Raising awareness for the indie development scene through lectures, columns, workshops and events. But, perhaps most of all, for having opinions and – unlike many in the industry – not being afraid to share them.

During a recent demo of Blow’s new game, The Witness (we highly recommend you read ourhands-on previewbefore continuing here), we ask for his thoughts on revitalizing a dead genre, maintaining an artistic vision despite the demands of business, innovating through the mainstream and doing a sequel right. Oh yeah, and is Braid really “pretentious”? Regardless of your opinion, you’ll want tohear his.

GamesRadar: You’ve said that The Witness is your attempt to modernize the adventure game, which hasn’t been evolved as well as other genres. What’s wrong and can you fix it?

Latest Videos FromGamesRadar+
Watch full video here:

Jonathan Blow: First, in a typical graphic adventure, you just start clicking around to see what you can interact with and that tends to persist through the whole game. Hunt the pixel. Second, the puzzles tend to be really arbitrary, like “Why is there a sliding tile puzzle on this safe?” or “I have to coerce the cat into coming out so I can reach into the cat box without getting bitten, so I have to get some milk?” Things like that, where you have to read the designer’s mind because they really don’t make sense.

So I started to adopt design language from other genres. If you play a platformer, for example, and there are levers you can pull, the first lever looks the same as every other lever that behaves that way. I know when I see that, I can pull it back. Maybe when I go in the jungle world, it’s got some vines on it, but there’s that concept of visual design communicating affordances – what you can do with the object.

You may like
  • RimWorld "Our industry is rotting" and AI made it worse, so DayZ creator wants to change how games are made
  • A multiplayer skirmish in N Plus Infinity Times Two These devs spent 22 years building the perfect platformer, and the Steam apocalypse won't stop them
  • Demon Lord: Just a Block Creator of one of the highest-rated new roguelikes on Steam says Dark Souls-style story was key

GamesRadar: How does this translate to your game?

JB: At the very beginning of The Witness, you’re stuck in this small area and you don’t know what you can interact with, but the game shows you, “Here’s what the buttons look like. Here’s what the levers look like. Here are these puzzle panels.” And then once you’re outside, that’s basically the [system of] interactivity - there isn’t a weird machine that works in a way you haven’t seen. There are new elements that come in – that system can combine with another system – but it’s built on something you already understand. It can be nonlinear and crazy and interesting because that structure is clear. Even if it’s not verbal sense, it’s intuitive sense, and that’s something I think a lot of adventure games lack.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

GamesRadar: So why The Witness? What does that title mean?

JB: It’s complicated. It has to do with the overall plot that comes to light. What is this island about? Why are there these puzzles? What was this guy doing? What was he hoping to get out of it? [The title] has to do with all that.

GamesRadar: The island also includes these audio diaries that sound as if they’re recorded by you, the designer, speaking directly to us, the players. That’s pretty meta – is this a game about games?

You may like
  • RimWorld "Our industry is rotting" and AI made it worse, so DayZ creator wants to change how games are made
  • A multiplayer skirmish in N Plus Infinity Times Two These devs spent 22 years building the perfect platformer, and the Steam apocalypse won't stop them
  • Demon Lord: Just a Block Creator of one of the highest-rated new roguelikes on Steam says Dark Souls-style story was key

JB: I might be incapable of making games that are not about games. It’s not only a game about games - a lot of subjects come up that are interesting in their own right. But some parts of Braid were a commentary on platforming and puzzles, and this game may be less subtle than Braid because of what’s happening in the story. What I wanted it to be was not fake. I wanted the story to be open and direct and speaking very plainly, and that naturally lends itself to talking about what the game is about.

GamesRadar: Speaking of Braid, when that first released you said you didn’t want to spend “another three years” on your next game. Indie development is supposed to be shorter…

JB: And then I turned around and did that! Yes, I’m still trying to figure out how to do it shorter. This time, however, we built a game that is a lot bigger and more complex than Braid, even just going by play time. Braid is, depending on how fast you are at the puzzles, between four and six hours. The Witness is - and this is not a promise, because we’re still changing it - possibly 10 to 15 hours if you’re a completionist. And every single puzzle brings something unique. This game’s a little looser than Braid - it’s more sprawling and open - but there’s no filler. So if it’s about 10 hours, it’s 10 hours of unique ideas.

GamesRadar: Was going from the 2D side scrolling of Braid to the 3D open world of The Witness a challenge?

JB: It’s just a lot more work to make anything happen in 3D. That’s one of the reasons why I was so tentative about making this game, why I ended up prototyping some other stuff. My assumption was that I was going do a 2D game again, but I was way more excited about this than the other things, so I knew that I was going to have to take the pain and I knew that it was going to be very expensive. We’ve got three people full time right now, including me. We’re hiring two more to go into production. Actually, that’s been another challenge. Because there are more people involved, keeping it a game that has artistic unity - it can certainly be done, but you have to be vigilant.

Next page: Jonathan Blow on LA Noire, sequels and whether his last game, Braid, is “pretentious”

  • 1
  • 2

Current page: Page 1

Next Page Page 2
CATEGORIES
PC Gaming PlayStation Xbox Platforms
PRODUCTS
Braid Braid The Witness
Charlie Barratt
Charlie Barratt
I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
Read more
RimWorld
Games "Our industry is rotting" and AI made it worse, so DayZ creator wants to change how games are made
 
 
A multiplayer skirmish in N Plus Infinity Times Two
Platforming Games These devs spent 22 years building the perfect platformer, and the Steam apocalypse won't stop them
 
 
Demon Lord: Just a Block
Roguelike Games Creator of one of the highest-rated new roguelikes on Steam says Dark Souls-style story was key
 
 
Mario moves along a brick wall in official art for Super Mario 64
Games Nintendo's Shigeru Miyamoto viewed the Rubik's Cube as his "eternal rival," not other game devs
 
 
Dragon Age Origins
Dragon Age BioWare veteran warns devs against implementing player feedback: "They're not developers"
 
 
The Duskbloods screenshot showing someone standing beneath a giant spherical moonlike creature, which has a staring face and angelic wings
Action Games Elden Ring boss says "you can't make anything that's as fun" by following the same rules
 
 
Latest in Adventure
James, Jessie, and Wobbuffet from Team Rocket crying
Tabletop Gaming UK McDonalds Pokemon Happy Meals won't arrive until next year, months after the first drop
 
 
Key art for Honkai Star Rail livestream 4.7 codes
RPGs Honkai Star Rail livestream 4.7 codes
 
 
Pinkie Pie grins evilly from behind a wall in Pinkie Promise in Roblox
Adventure Games Pinkie Promise codes (October 2026) and how to redeem them for free revives
 
 
Cropped key art for Pokemon Unite shows Cinderace, Greninja, and Pikachu competing.
Pokemon Pokemon's free-to-play MOBA, Pokemon Unite, is shutting down in March after less than 6 years
 
 
A trainer standing on a rock next to the ocean during Pokemon Winds and Waves
Pokemon Pokemon Winds and Waves might benefit from next-gen water tech
 
 
Close up of the thunder designs on the Pokemon Beats Pill.
Speakers and Audio Apple's new Pokemon edition Beats Pill has reignited my appreciation of wireless Bluetooth speakers
 
 
Latest in Features
The Witcher 3 screenshots from quest 'A Towerfull of Mice', depicting scenes of a gloomy river and tower haunted by a Plague Maiden
RPGs I discovered The Witcher 3 Remastered's most psychedelic quest 10 years too late
 
 
Horde players chat around a campfire in World of Warcraft: Forever, with the orange GamesRadar+ Big Preview branding
World of Warcraft 8 vital ways that WoW: Forever is different from Retail and Classic
 
 
Vault Boy ducks and covers in promo art for Fallout
Games "There is no game preservation with DRM": Why GOG has spent 18 years fighting for classic games
 
 
Phantom Blade Zero warriors
Action RPGs Phantom Blade Zero has the perfect solution to Elden Ring's biggest buzzkill
 
 
Ghost Rider holds Malekith by the throat and forces the Penance Stare upon him
Tabletop Gaming Marvel's newest character was born out of a shared need with Magic: The Gathering's Darkhold Destiny set
 
 
An in-game character model of a Skyborne - a sort of blue-skinned elf - in World of Warcraft: Forever, with the orange GamesRadar+ Big Preview branding
World of Warcraft After 22 years, World of Warcraft: Forever has finally sold me on Blizzard's undying MMO – now I never want to leave
 
 
LATEST ARTICLES
  1. Takashi Yamazaki would return for more Godzilla if given the chance
    1
    Godzilla Minus Zero director would "probably say yes" if Toho offered him a third film
  2. 2
    Rings of Power showrunners say it "hits its stride" in season 3 despite divisive fan response
  3. 3
    GTA 6 lead channels the spirit of Skyrim-era Todd Howard: "You can go anywhere, any random location"
  4. 4
    Despite GOG's best efforts this classic Dune RTS is trapped in 5-way licensing hell
  5. 5
    Overwatch director "would never discount" the return of PvE content

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...