Derek Littlewood of Free Radical (the team behind TimeSplitters) is the Project Lead on forthcoming PS3 shooter Haze. He told us: "I think the feature itself works extremely well, but I think the implementation up until now has been somewhat haphazard. The problem with features like the Sixaxis is that there's always a lot of pressure to make use of them even if they're not right for the game.
"I think this situation is slowly changing though - the PS3 is maturing and so is the attitude of a lot of developers to the Sixaxis. They've seen what can happen when you put lazy Sixaxis support in a game and they've seen what happens when you insist on players using Sixaxis controls even when they plainly don't work so I think developers are becoming more thoughtful about their use of the Sixaxis. I think as a result you'll see fewer games supporting it but those that do using it well, which can only be a good thing.
"Anything that gives the player a different way to interact with a game is exciting to me. How many times have you ever seen a friend leaning their controller left and right whilst they attempt to steer their character in a game? That's the potential of Sixaxis, right there."
That's very true, but those friends were shockingly bad at games...
Above: Haze is looking very promising. But how will it use Sixaxis?