Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Games
  2. RPG
  3. The Elder Scrolls
  4. The Elder Scrolls V: Skyrim

How short-sighted pursuit of savings has failed the modding community

Features
By David Roberts published 28 April 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

On April 22nd, Valve implemented a system in Steam, its digital marketplace, that would allow modders to charge money for their mods, thus allowing dedicated creators to earn something for their hard work. First implemented in Skyrim's Steam Workshop page, the plan would eventually roll out to a variety of other games. On April 27th, a mere five days later, Valve has backpedaled due to consumer pressure, completely removing the program and refunding anyone who purchased a mod over the last few days. Because complaining about paying people for the content they create is a thing that people do in 2015.

The program, as Valve originally planned, would allow people to take their modifications, or 'mods', and actually charge money for them. This was huge news - mods are typically free, as they effectively piggyback off of already established titles, adding new levels or making tweaks to the graphics or game engine. While Bethesda and Valve didn't make any money off these mods directly, they profited from modders’ free labor, which extended the life of the game far longer than most, both in sales as well as in the greater discussion. This program would have let Bethesda and Valve make some money, yes, but it also would have let modders actually make a bit of cash for all their hard work.

Now, I'm not saying that Steam's implementation of their paid user-created content system was perfect by any means. The revenue shares were heavily skewed toward Steam, who would take a 30% cut (same as they do on anything else on their storefront), and Bethesda, who would get 45% (because they made the program modders use to make money). There is a potential litany of legal issues, from creators building their mods on the backs of other people's work to flat out copyright infringement, which would require a lot of curating on Valve's part to mitigate - something Valve is historically not very good at. And Valve should have implemented this controversial program with a game that hadn't already built up a huge modding community. Every program Valve rolls out goes through a series of iteration (usually in beta) before it finally gets rolled out to the public, and it was a bit strange that the paid user mod program didn't go through the same process.

So no, allowing people to charge for user mods probably wasn't ready for prime time in its previously implemented state. But the absolute fervor surrounding its implementation; the religious fanaticism against allowing someone to charge real money for work they spent hours of their life on; the whirlwind that was the last five days, is emblematic of a problem Valve has effectively created for itself: the devaluation of video gaming.

It all started innocently enough. A weekend sale here. A holiday sale there. It was great for a while to be able to buy recent games at hugely discounted prices. Many even go as cheap as a buck. How can you turn a game that cheap down? It's a dollar.

But then, expectations for upcoming sales grew. Our Steam libraries grew fatter, filled with games we picked up on the cheap because they looked kinda cool, played once or twice, and dropped entirely. Paying full price, even for smaller $10-20 indie games seems like a silly idea, because there's always some kind of sale right around the corner, and thousands of games are all fighting for our attention. Why would I buy that new game when this one I've had my eye on for two months is now 40% off?

In a recent article at gamesindustry.biz, Gratuitous Space Battles dev Cliff Harris lamented about how much harder it is to release a game in 2015 than it was even two years ago. From the article: "'People moan that the price is too high, then say they only ever buy games at 50 percent off,' Harris said. 'There may be some logic there but I can't quite see it myself. Every game I've ever released on Steam has had a thread saying its cost too much. I suspect every game on Steam has that thread. I suspect it's the same posters too.'"

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

And that's not even factoring in Early Access, where people can buy games that aren't finished, and those same unfinished games can get tossed into a holiday sale along with all the other AAA and indie titles being discounted. By a time the game on Early Access actually gets version-one-point-oh released, there's a good chance that game will have already gone through a gamut of Steam sales.

All of these things, the copious and expected sales, the lack of curation, Early Access - each alone doesn’t seem like much, but over time they add up to create a situation where pricing games becomes a race to the bottom. People become more and more reluctant to pay full-price for content, regardless of the original up-front cost, so games get priced lower and discounted more heavily much faster. It's happened on the App Store, where people with $600 devices find themselves reluctant to spend $5 on a new video game, so developers start implementing microtransactions to recoup the costs for their work. And when you take something that has previously been given away for free - like mods - then allow people to start charging money for them, it's easy to see how this issue became a powder keg that blew up in such a short amount of time.

A Change.org petition amassed over 130,000 signatures over the course of a handful of days, and has officially been deemed a success by its original creators. "We have united and have won. We got Valve and Bethesda to roll back the paywall that they have created and saved our modding community." This statement misses a few important things. Allowing creators to charge for their content was never a 'paywall'. A paywall implies that the only way to access all of the content is to pay a fee - much like paying for Xbox Live in order to use Netflix. There were still going to be free mods. It would have been up to the individual user whether to charge for their mods, and many are perfectly happy with tinkering away on them as a hobby and giving them away to the community.

But the thing this petition gets so very, gloriously wrong is the incredibly entitled thinking that someone does not deserve compensation for their hard work. Yes, the modding community has been largely giving work away free for years, but that's mostly because of the way end user licensing agreements work. For the first time in gaming history, we had a huge platform (Steam) working with a huge third-party publisher (Bethesda), to allow creators a chance to make a few dollars on content made from someone else's game. Being appropriately compensated for a labor of love is a hugely liberating experience, and this could have been a game changer for the modding community as a whole. It's something that many modders see as a positive - not perfect, but definitely a start. But no; shut it down, because mods should always be free, and why bother buying anything when it should be on sale, and so on.

Media is at a strange crossroads in human history. We are currently drowning in a wealth of quality content. Amazing music, fantastic TV shows and films, so many more books, games, comics, and articles than one human could possibly consume in a lifetime, all available at our fingertips. But we also want to spend as little as possible accessing said media - preferably free, if we can help it. People don't just want one game, they want all the games, and they want all the content that gets made for them to be available for free. But someone has to make the stuff we like, and that someone has to put a roof over their head, pay the electric bill, and put food on the table. If they can't get properly compensated for their work, they'll move onto something that will, and they'll stop creating. Which means less cool stuff for everyone.

No one is saying that the plan as posed by Valve was perfect. Hell, Steam itself was pretty worthless for the first year or two of its inception. But getting upset at Valve for finding a way to cut content creators in on some profits just because you feel entitled to free shit seems incredibly backwards to me. But I'm not too worried - there's no way in hell that this program is going to disappear entirely, and it's only a matter of time before paid user-generated content makes a comeback somewhere else down the line. I just hope people find enough value in it to actually pay for it.

Image credits: Thumbnail: Protest Sign: No Paying for Mods by amusquiz; Image two: Falskaar by Yatagan; Image three: Deathwing Inspired Alduin Reloaded by johnskyrim; Image four: Sulfuras, the Reclaimed Hand by johnskyrim

CATEGORIES
PC Gaming Platforms
David Roberts
David Roberts
Social Links Navigation
Freelance Writer

David Roberts lives in Everett, WA with his wife and two kids. He once had to sell his full copy of EarthBound (complete with box and guide) to some dude in Austria for rent money. And no, he doesn't have an amiibo 'problem', thank you very much.

Latest in The Elder Scrolls
Oblivion multiplayer via ReadyM
Oblivion multiplayer "coming soon," claim creators of platform that gave Black Myth: Wukong the same co-op treatment
 
 
Oblivion Remastered Dark Brotherhood Lucien Lachance
"Talos have mercy": Oblivion Remastered player uses PC magic to turn Bethesda's RPG into Resident Evil
 
 
Todd Howard
Todd Howard says Elder Scrolls 6 launch is "a while" off, so fans look for experts to analyze his face when he says that
 
 
Skyrim
As Todd Howard distances The Elder Scrolls 6 from Starfield and Fallout 76, it seems Bethesda has learned all the right lessons
 
 
Todd Howard
The AI boom is "certainly not a fad," Elder Scrolls boss Todd Howard says, but Bethesda is "being incredibly cautious"
 
 
Elder Scrolls 6
Todd Howard says Elder Scrolls 6 is a return to "classic" Bethesda style "that we've missed, that we know really well"
 
 
Latest in Features
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
Glen Powell as Becket in How to Make a Killing
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
 
 
Jensen Huang next to AI robot on stage at GTC 2024
Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
 
 
Cillian Murphy as Tommy Shelby walking in Peaky Blinders: The Immortal Man
Peaky Blinders: The Immortal Man ending explained: does Tommy Shelby die and will there be a new season?
 
 
LATEST ARTICLES
  1. Key art for Pokemon FireRed and LeafGreen showing Venasaur against a swirling green background, cropped for a header image
    1
    Pokemon FireRed and LeafGreen have been on Switch for over a week, but many players are still stuck in Oak's Lab trying to get shiny starters: "I'm going to cry"
  2. 2
    James Cameron says Avatar 4 is still "very likely", despite Fire and Ash making almost a billion dollars less than The Way of Water
  3. 3
    How to make and move duckweed in Pokemon Pokopia
  4. 4
    "Complicated feelings on our end": Indie devs behind new Peak-like co-op understand you think it's friendslop, but "it's a slight bummer that the other half of the term is the 'slop'"
  5. 5
    "Mark my words. You cannot win without 4 players," Ghost of Yotei multiplayer lead warns of Legends' "hardcore content," all but guaranteeing a flood of players trying to prove Sucker Punch wrong

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...