Somewhere along the way it seems Russian development team Nival Interactive got its signals crossed. What we wanted after the promising mess that was Heroes of Might and Magic V were fixes, and after the fixes, an expansion with a campaign worth playing. Not just a hodgepodge of features that frankly should have been in the original or dished up alongside the patches.

Heroes of Might and Magic V: Hammers of Fate review
The sound of something fatefully ho-hum banging
Pros
- Creature caravans
- The random map generator
- Surly rune-slinging dwarves
Cons
- Three brain-tranquilizing campaigns
- Lingering bugs
- Paying for the random map generator
More info
Genre | Strategy |
Description | Too much filler and too many features they should have included the first go-round make this expansion dullsville with bells on. |
Franchise name | Heroes of Might and Magic |
UK franchise name | Heroes of Might and Magic |
Platform | "PC" |
US censor rating | "Teen" |
UK censor rating | "" |
Alternative names | "Heroes of Might and Magic 5: Hammers of Fate","HoMM V: Hammers of Fate","HoMM V: Hammers of Fate" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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