Harrison: "We turned down the mud"
Sony's Mr. Software talks MotorStorm
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Sony exec and studio overseer Phil Harrison has given much love to the crash happy racer, MotorStorm, identifying it as the killer app for PS3 and boasting that it actually exceeds the expectations that were set by the now legendary E3 2005 demo footage.
When the subject of the much debated movies is raised during an interview with GameTrailers, the vertiginous Harrison claims that if the original demo movie and genuine in-game footage is compared side-by-side, it's apparent that Sony has "over delivered," explaining that: "You actually get a better experience in the game - more cars on screen, more physics, more dynamics than we ever did in the visualization..."
When the interviewer points out that there's a lot less mud in the finished product, Harrison replies, "You know what? We actually turned down the mud because it made the game impossible to play." So, less dirt flinging, more of everything else, but is it really more impressive than the intense, jaw-dropping trailer that first introduced us to MotorStorm nearly two years ago...?
Harrison obviously thinks so and even goes so far as to identify MotorStorm as a killer app which, when it releases in March,is going to help PS3 fly off shelves. He believes that "it's the title which a lot of people are going to go 'Wow - that's actually what I was expecting PlayStation 3 to represent!'"
We agree that MotorStorm is gorgeous looking and immensely playable, but is it worth the$600 PS3 admission fee on its own? We'd have to say "no." Sorry, Phil.
Above: The final, de-mudded MotorStorm
Weekly digests, tales from the communities you love, and more
February 14, 2007



