Halo Infinite is a bit of an elusive beast. We got a strange, almost trailer at E3 2018 but we haven't heard anything since. All we know is that Halo Infinite is coming, and that's about it. Any hard info, release date or anything like that, isn't happening just yet. All the "trailer" really showed off was apparently Master Chief himself, in his classic armour, on a very familiar looking ring world.
At first glance that does look a touch prequel-y. However, Jeff Easterling from developer 343 stated in a livesteam that “you should consider it Halo 6. Don’t think of it as a weird prequel thing. It’s the next story. It’s the next chapter.”
So what is Halo Infinite, and what is Master Chief's next chapter all about?
- Halo Infinite release date: TBA
- Developer: 343 Industries
- Publisher: Microsoft Studios
- Format: Xbox One
Halo Infinite release date
Don't expect to even see a Halo Infinite release announcement soon, let alone the actual game. Microsoft and 343 are keeping things very low key for time being and addressing very little other than broad concepts, like 'it's a Halo game'.
Given that the Xbox E3 2018 trailer for Halo Infinite as been described as basically a tech demo for a new 'Slipspace' engine, we'd put the release date at least two or three years out, minimum. Honestly? We'd put money on it being next gen - Microsoft isn't about to blow the return of its biggest deal on Xbox One at this stage, when new platforms are just around the corner.
Halo Infinite's story will focus on Master Chief
Halo 5 split players' time between Master Chief and Spartan Locke. It was a narrative shift that, frankly, not many were keen on. So for Halo Infinite, developer 343 Industries is refocusing on the saga's main, green-armored protagonist.
"The team also heard feedback loud and clear on the amount of time spent playing as the Master Chief in Halo 5. In Halo Infinite, the game will focus on the Master Chief and continue his saga after the events of Halo 5," studio head Chris Lee wrote in a blog post.
And did you notice that Chief seems to be back to wearing his old armor? That's a deliberate change too, and meant to show that the art style for Infinite will be different from Halo 4 and 5. As Lee writes, it "draws significant inspiration from the most iconic and historic parts of the Halo franchise and your feedback, all while modernizing and taking advantage of the full power of the Xbox One family. The new Master Chief helmet directly showcases our new art style."
Halo Infinite microtransactions might exist but are too early to call
A job ad has revealed that Halo Infinite microtransactions appear to be a thing, or at least something development is courting. At this stage, when we've yet to even see the actual game, it's hard to really make a call on it.
However, Halo community director Brian Jarrard has answered fans' worries by saying not to "worry over a job description" and that it "doesn't mean it'll result in something bad".
I know there’s very little real info to go on thus far, but I wouldn’t worry over a job description. All pretty standard stuff in the industry, doesn’t mean it’ll result in something bad.September 21, 2018
The Halo Infinite reveal trailer isn't actually the game
Halo Infinite was announced as part of the Xbox E3 2018 press conference - in fact, it was the first game Microsoft showed on-stage. But there really wasn't too much solid details on just what we were looking at, other than it was being powered by a new engine, dubbed "Slipspace". In fact, in a blog post, 343 studio head Chris Lee clarified that what we saw was not Halo Infinite, but merely a tech demo for Slipspace.
"We still have a long way to go until we ship the game, so things will certainly evolve between now and the release of Halo Infinite, though the engine demo is a clear indication of the direction we are heading with our next game and a great snapshot of where our tech is right now," Lee wrote.
In other words: this announcement was more of a 'it's coming' than anything concrete.