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Why do we always end up in a 'Shotty Snipers' match?
We're hitting 'veto' but no-one else cares. It's another Shotty Snipers match and we don't want it. Consensus opinion is that sniping is for wusses who hide in corners and pull their triggers quietly by themselves. And in the tight confines of the maps on offer, using a sniper rifle for such close-combat gameplay is just plain awkward. We want a proper gunfight, thanks.
Why doesn't it register hits when it should?
The target reticule turns red sometimes to indicate you'll hit your enemy. But why isn't it? We're firing shots into a player's body and skull and it's not even registering. And now they've killed us. Either it's some kind of weapon balancing thing or it's just plain broken. Either way, it's annoying as hell.
Why do only two players understand the rules of the game?
Strange one this - it seems quite a few players on the Beta servers have no idea what kind of match they're in. Take 'Oddball' as the prime example. The idea is to locate the ball (actually a skull), kill whoever's holding it, then hold it yourself for as long as you can. You can't shoot, but you can melee attack with it. Simple, right? Apparently not. The ball lies forgotten as everyone shoots each other and wonders why the score isn't going up.
Why does every bubble shield contain a dead player?
We would bet money that when you happen across an activated bubble shield, you'll find a player's corpse inside it more often than not. It's a bitlame that you can't shoot out from inside, with the result that you're now a sitting duck. How could such a promising idea work so badly in practise? Players run straight for you, knowing you can't fire until they're inside, then knock you senseless with the butt of their rifle. Which brings us on to our next question...
Weekly digests, tales from the communities you love, and more

Justin was a GamesRadar+ staffer for 10 years but is now a freelance writer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.


