Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Shedding the TOCA name, GRID (known as Race Driver: GRID in Europe) looks to redefine a genre already somewhat redefined by Codemasters’ excellent Colin McRae: DiRT. “The first big change is that this isn’t a TOCA game. We don’t feel the TOCA prefix is relevant any more to the content we’re including and the racing experience we’re aiming to deliver,” explains Ralph Fulton, Codemasters’ chief games designer - alluding to how Supertruck racing and the like have trouble fitting under the ‘touring car’ moniker.
“GRID is about a broader, more global view of motorsport: it’s as much about drifting on Yokohama docks and racing the streets of Detroit as it is about touring cars at Donington Park.” Using the Neon engine seen in DiRT, Codemasters are looking to put the essential ethos of racing back into the game. They’re taking the focus back to the contest itself (rather than the culture), the tuning and the customisation that previous TOCAs have moved towards. This time around it’s all about damage, rivalries, crashes and the race itself, rather than any off-track shenanigans.
Weekly digests, tales from the communities you love, and more


