God of War Ragnarok's Valhalla DLC was already taking names, and now a patch has made the roguelike mode even harder
Valhalla is not messing around
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The first patch for God of War Ragnarok's new Valhalla DLC is in, and the result is an overall difficulty bump for the already cutthroat roguelike mode.
The full patch notes went up earlier this week, and developer Sony Santa Monica advises players to update both the game and the DLC before continuing their playthrough.
The first big gameplay change is actually a difficulty reduction for Valhalla's easiest difficulty setting, "Show Me Will." The fight against Tyr has been toned down to be even easier. Oppositely, the difficulty of "some arena challenges" has been increased. The spear's ability to regain health has also been slightly nerfed and will proc less frequently.
In a tweet, Valhalla director Mihir Sheth explained that "we've adjusted the difficulty of the final [critical] path boss fights to be reduced on Show Me Will (the lowest difficulty setting) based on early observations. Optional challenges have had their difficulty increased however across all difficulty settings."
When Valhalla was first revealed as one of the many surprises at The Game Awards, Sheth claimed that the mode contains an endgame challenge so brutal that nobody on the dev team had actually cleared it on the highest difficulty setting, "Show Me Mastery." That's an extreme that most players won't bother with, but it's interesting to see the first patch actually increasing the mode's difficulty overall, even if boss fights and other critical path encounters are untouched. The optional arenas that were tuned up are a valuable source of buffs, after all, so they're still an important part of each run.
"Trolling aside, we've tuned the game for every difficulty," Sheth said in another recent comment. "Your enjoyment is what matters - should you wish to try different ones feel free to adjust it in between runs."
These God of War Valhalla tips will help you master yourself.
Weekly digests, tales from the communities you love, and more

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


