How to save in God of War Ragnarok Valhalla
Here's how to save progress in GOW Ragnarok's Valhalla mode
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The God of War Ragnarok Valhalla save function isn't made particularly clear when you start off, but don't worry - you can save your game if you know how. In fact, the game saves automatically under certain conditions, though they're rare and not always within your control - an intentional choice for the roguelike gameplay that GOW is experimenting with in this post-game update. For more info, we'll explain the two ways you can save the game in God of War Valhalla below.
How to save progress in GOW Ragnarok Valhalla
There are two ways that the game can be saved in God of War Ragnarok Valhalla:
- Saving between runs: When you're on the Shore between runs in the little hub zone, your progress is saved automatically, even if you just bought upgrades. The game might warn you about "losing unsaved progress" if you choose to quit, but frankly it seems to slam autosave after every little thing you do here.
- Saving during a run: When on a run in Valhalla, you can save your progress by finding a "Tablet of Endeavour", a gold/yellow interactive tablet you find every few rooms where you buy upgrades. While interacting with it, you can press Square to "Suspend" the game, whereupon you immediately leave Valhalla and go back to the main menu. However, when you come back, you'll continue from where you left off!
There's no option to set up multiple save slots for the Valhalla mode - there's just one save file and it's frequently overwritten, committing you to at least a certain amount of progress. You can delete that save file and start the whole DLC over from the start from the main menu, if you're so inclined, but you can't have multiple files ready to pick and choose where you resume from.
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Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


