Hytale creator says "right now, the game is not good enough" for an Early Access launch, but when that happens, it'll "feel real Early Access"

Screenshot from Hytale, showing three warriors with a sword, bow, and staff sighting a big, icy dragon.
(Image credit: Riot Games)

Hypixel founder Simon Collins-Laflamme says Hytale isn't ready for an Early Access launch simply because it isn't "good enough" yet for one.

This week, Collins-Laflamme announced that he'd bought back the rights to Hytale from Riot Games six months after the company shut down the project and closed its development team. In the wake of that fantastic news, AntVenom managed to score an interview with Collins-Laflamme, who dove into the current state of the project. The TLDR is that it needs more time in the oven, and it sounds like even when it does release into Early Access, it'll be fairly bare-bones.

"Real talk: Hytale isn't some polished AAA release waiting in the wings," he said. "It's messy. It's janky. And there's a lot of work to be done. My plan? Get it out to you as soon as possible. No more waiting. You’ll get to play it, rough edges and all. It won’t be perfect on day one. My hope is that together, we'll shape it into something truly special."

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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