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"The Silent Hill era wasn't so easy in the eyes of the public": After the Silent Hill 2 remake's success, Bloober Team devs don't feel "like underdogs all the time"
By Anna Koselke published
News "We proved people wrong"

I've been playing Resident Evil games for 25 years – Resident Evil Requiem doesn't need Leon Kennedy
By Jordan Gerblick published
Opinion Opinion | I hope Capcom wasn't lying when it said Leon isn't the main character of Resident Evil 9: Grace Ashcroft could be an icon in the making

After a 20 year career, Dead Space creator says a $15 million funding shortfall for his first project after The Callisto Protocol means he might have "directed my last game"
By Catherine Lewis last updated
News Glen Schofield needed $17 million to make a new kind of horror game

Dying Light: The Beast will have guns that feel "on par with melee combat," as Techland struggles to solve the series' "complicated" relationship with firearms
By Ali Jones published
News Dying Light's franchise director is "really proud" of how the gunplay has turned out

After 2 hours with the Silent Hill 2 dev's slimy sci-fi beast, Cronos, I'm thrilled it has Dead Space DNA and the soul of Resident Evil: "This is more like a love letter to survival horror than to Poland"
By Ashley Bardhan published
Horror Special | Or, "How to spend two hours in Nowa Huta" – Cronos: The New Dawn is shaping up to be full of terrifying delights

After 20 years, Capcom removes its website for controversial $500 PS2 horror game, and I know the bad ending might get you pregnant but I'm prepared to stage a funeral if there isn't a remake
By Ashley Bardhan published
News R.I.P. Haunting Ground

Dying Light: The Beast delayed 4 weeks to allow for extra polish: "Our experience has shown how important the first impression is"
By Iain Harris published
News Techland aims to fine-tune gameplay balance, increase physics quality, tweak cutscenes and player animations further, and more

Dying Light: The Beast's open world is "a secret mystery box" where "very f*cked up things" happen, but I'm most intrigued by the Stranger Things vibes
By Jasmine Gould-Wilson published
Interview Horror Special | Franchise director Tymon Smektała weighs in on Dying Light: The Beast's "creepy" supernatural undertones

2025 already belongs to double-A games, and Dying Light: The Beast is helping Clair Obscur prove it – "Do you really want to play every game for 100 hours?"
By Jasmine Gould-Wilson published
Opinion Horror Special | Techland's Tymon Smektała got me thinking, and the double and triple-A divide is more pointless than ever
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