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The Witcher 4 first look - State of Unreal 2025 Live Coverage
By Ali Jones last updated
Live CD Projekt Red will play a major part in today's stream

The Witcher 4 finally features manticores, and it sounds like protagonist Ciri might be able to fight one herself over 10 years after they were reportedly cut from the last RPG
By Catherine Lewis published
News They look like they'll be pretty tough

The Witcher 4 sees Red Dead Redemption 2's horse anatomy and submits "realistic muscles moving and stretching" under the skin of Ciri's horse Kelpie
By Anna Koselke published
News CD Projekt Red is taking realism in RPGs to the next level

The Witcher 4: Everything we know so far
By Josh West last updated
Guide While we wait for The Witcher 4 release date, here's all the latest news and information from CD Projekt Red on its upcoming fantasy RPG

The Witcher 4 is targeting 60 FPS on current-gen consoles and will "bring in a new generation of open-world RPGs" with its Unreal Engine 5 tech, CDPR says
By Austin Wood published
News The Witcher 4 Unreal showcase was running on a standard PS5 with raytracing

The Witcher 4 showcase literally tosses Ciri a coin in a valley of plenty and that damn Netflix song is about to be stuck in my head for the next 6 months
By Dustin Bailey published
News A friend to humanity?

New The Witcher 4 screenshots show Ciri in a beautiful, bustling location, and a truly horrible monster
By Ali Jones published
News The Witcher 4 already looks astounding

The Witcher 4 setting could be the never-before-seen region of Kovir, as Ciri journeys to the far north in CD Projekt's new tech demo
By Anna Koselke published
News Kovir was only previously referenced in past RPGs

Clair Obscur: Expedition 33 devs held blind auditions, so they didn't know they landed talent from Final Fantasy and Baldur's Gate 3 until after they picked them
By Nathan Walters published
News Because developer Sandfall had blind auditions, the devs didn't even know it was Ben Starr and Jennifer English, but it "turned out they were quite big in the voice acting world"

Clair Obscur: Expedition 33 director found something that "makes the game feel 10 times better" mid-development, then painfully realized they had to apply it to "like 1,100" different attacks
By Nathan Walters published
News A breakthrough moment made Clair Obscur: Expedition 33 “feel ten times better” but left its creators facing hours of painstaking fixes
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