I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago

Kai and Giatta battle Xaurip in Avowed
(Image credit: Obsidian Entertainment)

There was a time when I had pretty much decided I wasn't going to play Avowed. At launch, it was racking up 7/10 reviews, I hadn't played Pillars of Eternity, and while I respected Obsidian's pedigree, I'm just not all that well-versed in the studio's catalog beyond Fallout New Vegas. On top of all that, Kingdom Come: Deliverance 2 had just launched to great reviews and I was still ransacking my way through Like a Dragon: Pirate Yakuza in Hawaii. It took Avowed's mere existence on Game Pass to undo all of that -- and 30 hours later, I can't get enough

I booted up Avowed one night while my wife was at work. I had nothing to do, and went in expecting to run around for an hour or two, get bored, and never think about it again outside of working hours. And, yeah, initially I remember thinking, this is a video game. I liked the pretty colors but thought the animations were stiff and the combat was clunky. The premise, about an envoy sent to discover a mysterious plague called "The Dreamscourge," initially sounded like something ChatGPT would spit out if you asked it to make an RPG story, and I was almost immediately attacked and killed by some weird little lizard people.

But once I was free from the shackles of the introduction's linearity I found a highly intriguing universe in Eora that beckoned me to explore and learn more about it, much the same way that Skyrim introduced me to the rich world of The Elder Scrolls 14 years ago. Of course, The Living Lands are nowhere near the size of explorable Tamriel in Skyrim, but they are dense, diverse, and full of secrets worth uncovering.

I'm reluctant to bring up Skyrim here at all for many reasons, chiefly because Obsidian itself has made a point to distance itself from Bethesda's opus, which I fully understand. That said, it really just happens to be the game I'm most reminded of when playing Avowed. Not because the two games are all that similar, which they aren't, but because I've become fully absorbed and enchanted by Avowed's world in a way I haven't been in an RPG since Skyrim.

Living for the Living Lands

A gorgeous valley in Avowed

(Image credit: Xbox Game Studios)

Avowed is my first venture to The Living Lands, despite the setting debuting through Pillars of Eternity a decade ago. I've collected and carefully read through the dozens of journal entries I've found scattered around, something I never do. I've taken on and completed every sidequest I've come across – again, a rarity for me, and a testament to Obsidian's writing chops. I take time to peek around every corner, break into every building, and climb onto every rooftop, and I'm almost always rewarded with not just new lore and scenery, but gear, money, recovery items, and resources. The moment Avowed really clicked for me was when I swam underneath and behind a waterfall to find a treasure chest. They just don't make 'em like that anymore.

I won't spoil anything specific, but the game takes place a few years after the events of Pillars of Eternity, which sets up a world where souls that usually would've been reincarnated are now floating around aimlessly after the "Wheel" that controls the cycle of life and death was broken. It reminds me a little of Clive Barker's profoundly weird and existential novel, Imajica, but I digress. The player character is one of a few surviving Godlike, sent to the continent of the Living Lands as an envoy of the Aedyran Emperor, which naturally makes a lot of townfolk wary of your presence depending on where you are.

Avowed's map is divided into four distinct but interconnected zones, each with their own subregions to explore, which protects my ADHD-addled mind from being overwhelmed. The main quest does a great job of telling each location's story, and the sidequests merely flesh out those narratives if you're keen to know more.

Avowed screenshot showing a fortress-like structure behind thick fog, tall trees, and bioluminescent flora / mycelium

(Image credit: Obsidian Entertainment)

I'm only halfway through the main story, mostly because I can't stop doing sidequests, but so far the fuel powering me to play Avowed and only Avowed these last couple of weeks is my desire to learn more about Eora and The Living Lands, and I plan to play Pillars of Eternity and its sequel in furtherance of that pursuit.

It also helps a lot that exploration is so rewarding from a mechanical standpoint. Buildings are treated like vertical, spatial puzzles you have to navigate to get from A to B, and it's super satisfying when you finally spot the feeble wall you have to blow up or the hidden platform you need to ascend to get to your destination. It's the same whether you're pursuing the main quest or just messing around in the open world: it all feels lean and purposeful. Skyrim's biggest achievement to me has always been the way it manages to consistently make trekking through such a massive map engaging, and inversely, Avowed excels at making small spaces feel big.

I love Avowed's approach to exploration. I love that its sidequests feel just as curated and meaningful as the main story, and I grew to love its combat. I even love its old-school, janky charm; the way companions randomly take the time to comment on the beautiful view in front of them even though we're being attacked, the way NPCs robotically wave their hands around while talking to you, and their lack of concern when I steal all of their food, money, and belongings in plain sight. But what I love the most is that it's opened up a whole new universe spanning several games that I probably never would've known about if I hadn't made the leap to download Avowed on a whim that fateful night.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
A massive fireball explosion engulfs Chieftain Grithin in Avowed
In 14 years I couldn't get through Skyrim, but smashed through Avowed in a weekend thanks to its bite-sized exploration and high-impact combat
Kai and Gianna battle xaurips in Avowed
Avowed review: "No Skyrim, but an unforgettable return to form for Obsidian Entertainment"
Avowed screenshot of Kai and Marius
Avowed's companions have really made the RPG for me, and it's all thanks to how responsive they are outside of combat
Avowed screenshot of the godlike envoy with branch-like antlers, pink hair, and mushroom decals framing her eyes. A bow is on her back.
Some of Avowed's most memorable smaller instances are reminding me of the magic of Red Dead Redemption 2's random encounters
Avowed player spitting streams of fire at their hands at a zombie-like Dreamthrall enemy in a desert environment
Avowed's aversion to realism might not be the most immersive, but it's a breath of fresh air after the hardcore role-play of Kingdom Come: Deliverance 2
Avowed screenshot
Avowed's dialogue can feel more like a tabletop RPG than Baldur's Gate 3's, but in a totally different way
Latest in RPGs
Baldur's Gate 3 screenshot showing companion Shadowheart, a young half-elf woman with long tied-back black hair
Baldur's Gate 3 animation impresses Larian Studios, prompting one dev to say "mature" animation of the RPG "would pop the f*** off"
Undertale
As the wait for more Deltarune continues, Undertale goes on sale for just $1 on Steam and reaches a new peak player count after 10 years
Concept art of the Arkavir, a bulky alien race from Exodus with sharp and scaley skin.
Mass Effect veteran's new sci-fi RPG Exodus introduces an alien race, and they're so hardcore they put the Krogans to shame
Horizon Forbidden West
Horizon Zero Dawn star Ashly Burch responds to Sony's controversial AI Aloy by pushing for actor protections: "You have to compensate us fairly, and you have to tell us how you're using this AI"
The Elder Scrolls' Oblivion's most annoying fan holds a torch
Oblivion remake leaks suggest Skyrim's cooler sibling is making a comeback, but I'm worried a modern makeover could bulldoze over the weirdness that makes it great
A cropped screenshot from Undertale, showing Frisk and Sans standing in Grillby's in Snowdin.
As Deltarune Chapter 3 and 4 seem closer than ever, Toby Fox's unforgettable RPG Undertale is just $1 in the Steam Spring Sale 2025 and everyone should play it
Latest in Features
Demona confronting Goliath, Brooklyn, Lexington, and Angela
Gargoyles creator Greg Weisman digs into why Demona is the "single most dangerous character" in the entire franchise ahead of her new solo comic
Silent Hill 2
After Silent Hill 2 helped Bloober Team redeem itself, is the once-controversial studio poised to become horror's latest darling?
Titus in Warhammer Space Marine 2
Warhammer 40,000: Space Marine 3 promises to "redefine the standards of third-person action games," but I'd rather it fix Space Marine 2's biggest problem
Best Assassin's Creed protagonists: A collection of several of the heroes in the Assassin's Creed games edited together.
Ranking the best Assassin's Creed protagonists of all time
Matt Mercer, Brennan Lee Mulligan, and art from the opening of Exandria Unlimited: Divergence
"He's right to think it's cool, because it is": D&D legends Matt Mercer and Brennan Lee Mulligan on Divergence, sharing worlds, and what they want next from Exandria Unlimited
Monster Hunter Wilds beta and trailer screenshots
The Dark Souls games might be my all-time favorites, but Monster Hunter Wilds beats them in one crucial way: fashion