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  1. Games
  2. Platforming Games
  3. Hollow Knight: Silksong

Indie Metroidvania marketed as "purple Silksong" and "your next game after Silksong" gets flak for banging the Silksong drum so hard, dev says "I'm sorry but this is how the algorithm works" and it's actually pretty different

News
By Austin Wood
Published 23 September 2025

Constance looks promising, and fairly distinct from Silksong

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Constance art of Hollow Knight protagonists watching purple girl sleep
(Image credit: btf games)
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During a gold rush, sell shovels. During Silksong fever, sell games that are kinda like Silksong but won't actually launch until people have had their fill of Silksong. This seems to have been the reasoning of the makers of Constance, an upcoming 2D hand-drawn action platformer that has seen comparisons to Team Cherry's Hollow Knight Metroidvanias, several of them drawn by the game's own developer, btf (it's just called btf).

After a recent, now-deleted post criticizing the way the official Constance Twitter account has piggybacked on the Hollow Knight: Silksong hype in multiple marketing posts, the developer spoke up to explain the thinking here. It's an interesting discussion at this time of Silkposting, and it gets to the heart of one way that games, especially indie games, are shared.

"To the folks complaining that I'm using Silksong too much to promote our game here," they wrote. "I'm sorry but this is how the algorithm works on this platform… you gotta mention the trends to be seen and many people are happy to discover similar games like that.

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"I see hundreds of followers, wishlists and excited people that have never seen our game before through posts like that every day," they concluded.

Constance has been in the works for a while, so there are naturally a lot of promotional and marketing posts on the game's Twitter account. But a search for Silksong shows that, yeah, they've mentioned the game a lot, especially recently.

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"I think we all know how purple Silksong would look like," the devs said on September 17, riffing on fan art of a purple version of Silksong protagonist Hornet.

"Is Constance maybe going to be your next game after Silksong?" they asked on September 20.

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"If you are as excited as we are about the upcoming Silksong release but can't make it to Gamescom for the demo… you can still play ours on Steam right now, you might enjoy it as well," btf wrote on August 22.

Is this a bad thing? I can see how people might get tired of it, but I don't really think so, and it's certainly nothing new. Plenty of players and developers have defended btf's tactics here, with many Metroidvania fans saying they only found Constance because of these Silksong-adjacent posts but are now intrigued by the game and have wishlisted it ahead of its November 24 launch. (I've had Constance wishlisted since July, apparently.)

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I do understand the direction. When I put on my curator hat and want to suggest an indie game to readers, either because I personally know that game is fun or I think it looks interesting, they may have never heard of it and probably won't care about the title. So, I'll often make comparisons as reference points.

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  • Slay the Spire 2 screenshot of in-game placeholder art of The Regent. Slay the Spire 2 lead says the garbage placeholder art is "important" and gen AI would ruin it

Some games make it easy, like the proud Sekiro-like I wrote about a few weeks ago. It's a reliable entrance for newcomers: if you like that game, you might like this game too. The key difference is that I'm just trying to help people parse the ceaseless typhoon of new and easy-to-miss games because it's part of my job and I like doing it, not because I'm invested in those games as products or bottom lines.

Like the rest of the GamesRadar+ team, I do try to avoid comparing games to death lest the conversation about a game devolve into anything but that game. That's the danger here, and I think there's a kernel of truth to the argument that some marketing tactics can be overdone.

But I'm not a marketer or the marketing police, and to be fair, btf has spoken at length about what makes Constance distinct from other games, and it has compared it to more than just Silksong to give readers some idea of how it plays. (The trailers and GIFs accompanying many of these posts also do some heavy lifting here, and a summer trailer is what got me.)

Constance art of ferris wheel sunset

(Image credit: btf games)

"So if you're excited for Silksong and like games like Hollow Knight, Ori, Celeste or even Splatoon, this might be right up your alley!" btf said on August 25.

"All you Hollow Knight, Silksong, Ori, Celeste, Super Mario, Metroid and Splatoon fans who wishlisted so far - THANK YOU from the whole team!!" a September 5 post reads. And yeah, that's a lot of shiny keywords.

Very directly, the devs said on August 23: "Now with Silksong coming out I need to change my marketing strats. Ok - let's for a change check out what makes Constance different from Hollow Knight." They pointed to Constance's "zero-float controls," heavier platforming focus (hence the Celeste comparisons), "unique respawn system," its central paint mechanic (hello, Splatoon), and its "emotional/human story" (though I'd argue Silksong also has a pretty emotional story).

The list goes on. Art builds on art, comparisons can be valid, and sometimes inspirations are fairly direct. Constance does look like a post-Hollow Knight game, especially in its downward pogo – which is itself similar to a mechanic in Shovel Knight, which was in turn built out of inspiration from Zelda 2 on NES, further proving that art simply builds on art – but it strikes me as a different experience than the one I just had with Silksong's inky, hostile corridors and breakneck boss fights. And hey, there is a demo if you want to see for yourself.

The biggest problem with Silksong, and the reason its Steam reviews are this low, is getting a fix: Team Cherry says terrible Chinese translation has a new script coming, recommends using a mod for now.

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Austin Wood
Austin Wood
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Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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