Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"

A former Valve executive has recalled the time when Half-Life's original publisher almost abandoned the game and pulled marketing funds, nearly leaving the hugely influential shooter as a footnote in history.

Ex-Valve CMO Monica Harrington, in a recent panel from the Game Developer's Conference, once again remembered an era where the company wasn't a monolithic force in PC gaming - it was instead a fresh-faced studio fighting to make its debut game about escaping an alien-infested research facility, Half-Life, a success.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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