Former PlayStation boss thinks AA games are becoming a rare breed because they're simultaneously too big and too small: "No one funds the $8M game"

 LocoRoco 2
(Image credit: Sony)

Former PlayStation boss Shawn Layden thinks mid-range AA titles are less common due to being stuck in a struggle between being too big for smaller funding but not big enough for the places chasing the next Fortnite.

As of late, PlayStation has been mostly known for its tentpole AAA releases that push the boundaries of graphical fidelity and focus on storytelling, but the first three consoles had Sony throwing anything and everything at the wall to see what would stick. Games like Patapon, LocoRoco, and basically everything else Japan Studio made were part of Sony's identity for the longest time, but unless you can turn LocoRoco into a grizzly third-person shooter about a sad dad, it's probably not coming back.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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