Epic Games CEO Tim Sweeney says latest layoffs will result in "a stream of resumes of once-in-a-lifetime quality folks" because the downsizing "wasn't a performance-based 'rightsizing'"
"Epic never lowered our hiring standards as we grew"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
Tim Sweeney wants the world to know that the more than 1,000 workers laid off in the latest Epic Games downsizing are great hires.
This week, Epic let go of more than 1,000 employees, with Sweeney blaming a "downturn in Fortnite engagement" as well as "industry-wide challenges" and factors "unique to Epic" in a letter to staff. Today, he's encouraging employers and recruiters to keep an eye out for resumes coming from the talented people he no longer employs.
"In the coming days, employers will see a stream of resumes of once-in-a-lifetime quality folks," reads a tweet from Sweeney, insisting that the company's latest layoffs had nothing to do with employee performance.
"An important thing to understand is that Epic never lowered our hiring standards as we grew, and the layoff wasn't a performance-based 'rightsizing' as companies call it nowadays. It's a sound bet that anyone with Epic Games on their resume is in the top few percent of their discipline."
In the coming days, employers will see a stream of resumes of once-in-a-lifetime quality folks. An important thing to understand is that Epic never lowered our hiring standards as we grew, and the layoff wasn't a performance-based "rightsizing" as companies call it nowadays. It's… https://t.co/3SvyWNC04kMarch 25, 2026
Of course, Sweeney offering sweeping referrals for his former employees is a nice gesture, but it's a dubious compliment in the wake of one of the most brutal layoffs in recent months. The move also resulted in the deaths of three Fortnite game modes: Ballistic, Festival Battle Stage, and Rocket Racing, the latter of which was a key driver in Epic's original push toward a multi-game metaverse.
It's also worth noting that, as more and more developers lose their jobs, the pool of qualified applicants grows larger, making the scarcity of available jobs even tougher. Sweeney's words aren't meaningless, but they're statistically less likely to result in an applicant's success than they were, say, before Epic laid off 1,000 more employees.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
