Hollow Knight devs originally wanted to make a "very small" Metroidvania and debated shaving $5,000 off its Kickstarter goal days before it went live

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(Image credit: Team Cherry)

Hollow Knight is one of the most beloved games of the 2010s nowadays, but once upon a time, it was just a hopeful Metroidvania in a sea of others. Developer Team Cherry wanted to create a game much smaller than Hollow Knight eventually became, and the team even debated whether they should set a more realistic Kickstarter goal just days before the campaign went live.

That's according to a Straight from the Source interview with Team Cherry co-directors Ari Gibson and William Pellen, conducted all the way back in 2018 and newly published now.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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