Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Spider-Man: Brand New Day ending explained
  • Game of the Week
  • New Games 2026
  • G+RLS Podcast
  • GTA 6 pre-orders
  • Best gaming tech
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. The Legend of Zelda
  4. Legend of Zelda: Breath of the Wild

Finally, Zelda: Breath of the Wild fixes open worlds… by not telling you anything

Features
By David Roberts
Published 9 March 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

The first time I saw a tower in The Legend of Zelda: Breath of the Wild, I muttered worriedly under my breath. It was E3 2016, and I was watching Nintendo's latest fantasy adventure being played, initially marvelling at how different it looked and played from every Zelda game to date. Then I saw a massive spire shoot out of the ground, a landmark with a device at its summit that unveils small sections of topography on Link's ancient Android tablet. The last decade of open-world design flashed before my eyes, a template introduced and beaten into the ground by Ubisoft's Assassin's Creed games.

Climb the tower. Reveal the map. Go to the icons. Find the thing. Repeat forever. This was what I was worried Zelda was going to devolve into, that its initial glowing impression would give way to a tedium that worms its way into many open-world-style games. Even the best examples of the genre can get that checklist feeling, inevitably turning a grand world to explore into a giant pit full of chores to complete. Games like Far Cry and, more recently, Horizon: Zero Dawn, as effective as their stories are, or how beautiful they look, or how strategic their combat, the sheer muchness of things to do and icon vomit on their respective maps can make them feel more like work than fun; their points-of-interests and item pick-ups becoming inevitable tasks that require nothing more than your ability to walk in a direction and kill another hour or five. What's the fun in being told where a hidden collectable is when all you have to do is saunter over and pick it up?

The Legend of Zelda: Breath of the Wild fixes all this with a simple, easily replicated trick: it doesn't tell you where anything is.

Latest Videos FromGamesRadar+
Watch full video here:

It's funny, because Breath of the Wild actually has a lot of the trappings of open-world actioners and RPGs like Skyrim, The Witcher, Horizon, and even games like Far Cry and Assassin's Creed. There are nearly a dozen towers to climb, each one revealing a section of the map. There are hundreds of shrines to seek out and open up, each one adding a fast travel point and, when solved, granting spirit orbs you can spend on health and stamina upgrades. There are over 700 (!!!) Korok seeds strewn about Hyrule and the surrounding lands, and collecting those will allow you to expand your inventory. That's all on top of the numerous hidden treasure chests, bokoblin encampments, main quests and side quests and memories to find and on and on and on.

There is a lot to do in Breath of the Wild, but it's never overwhelming, and it's all because it treats you as an intelligent and curious person and lets you fill in the gaps on your own as you play. To put it in context, let's take a look at one of the more egregious open-world examples out there: Assassin's Creed Unity.

You may like
  • Link looking out over Hyrule during The Legend of Zelda: Breath of the Wild Clair Obscur: Expedition 33 lead dubs Breath of the Wild "absolute masterclass" in open-world dev
  • 007 First Light screenshot of Bond pointing a gun at an off-camera enemy Zelda Breath of the Wild's most important lesson lives on in 007 First Light
  • Link faces Midna in a screenshot from The Legend of Zelda: Twilight Princess HD 20 years later, The Legend of Zelda: Twilight Princess still has Zelda's best dungeons

Look at all this garbage. When you synchronize with a viewpoint, the map dumps all these icons on you at once, and there's no way to sift through everything and decide where to go without hovering over every single one, examining its details, and eventually succumbing to analysis paralysis.  There are icons for treasure chests, collectibles, shopkeeps, single-player quests, co-op quests, all jumbled together in a big, tasteless stew, and while you can filter out the ones you don't need to look at, all of the potential mystery of this world is effectively vomited onto the screen. This is certainly one of the more frustrating examples, but it's been the model for open-world design for years: reveal the map, now here's a bunch of stuff to do. There's no discovery; there is only completion.

Now, let's take a look at what a section of Breath of the Wild's map looks like:

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Granted, this is just a small section of the whole map, but even zoomed out it's practically empty in comparison to Assassin's Creed Unity. That's because it was empty until I actually put in the work to find stuff. Once you activate each tower, Breath of the Wild fills in a region of your map, but only with the general topography and the names of forests, fields, mountain ranges, and other features. You're still expected to do the heavy lifting, using your binoculars to look for places of interest, then place pins to keep track of them. Nothing gets filled in until you find it for yourself, and even then, it's only the larger landmarks - towers and shrines act as fast-travel points, while shops, towns, and outposts appear as smaller icons on your map. Everything else? You have to partake in a little cartography. See a treasure chest you can't figure out how to reach? Place a little chest icon on your map. Want to keep tabs on the cooking spots you find out in the wild? Put down a pot icon. You fill in the map how you want to, which allows you to include the details that are most important to you.

As a completionist, I wasn't sure how I would take to simply not knowing where everything is at all times, but amazingly enough, it's gotten me to let go of those urges and simply enjoy being out in the wilderness. I see the world less as an obstacle keeping me from reaching my next quest destination or collectible and more as a fully-realized world that begs me to get lost in it. I find myself poking into corners of the map I normally wouldn't touch, pushing myself past my limits to see how far I can get through a deadly zone without dying. I'm talking to everyone in town because I don't know if a random person has some juicy info on some cool secret to look for in the forest over the ridge. I'm allowing myself to get pulled off the beaten path as I head toward my ultimate destination because of the potential for mischief and its subsequent rewards. I'm realizing that I can't be a completionist because Hyrule actually feels untamable. 

Because The Legend of Zelda: Breath of the Wild doesn't explicitly tell me where everything is, I'm more preoccupied with the act of discovery instead of accumulation or completion, these things being an organic result of simply moving through the world. The feeling I get from playing Breath of the Wild, then, isn't "Oh good, I finally grabbed all the damn Korok seeds in this region", but is instead "Oh, wow, I can't believe I found that there. What else is this game hiding?" 

Years of the standard open-world design formula have trained us to see them as things to consume rather than places to lose ourselves in and explore. By not telling players anything other than the most necessary navigational information, Breath of the Wild implies a world of limitless potential, a land where the most exciting thing is the thought of what could be around the bend, and then actually finding it on your own. A Nintendo game in 2017 respects your ability to figure things out on your own and your desire for surprise and accomplishment and as a result has become one of the most forward-thinking open-world games in years. More designers should take a cue from Zelda and have the courage to allow you to get lost, because finding your own way is far more satisfying.

CATEGORIES
Wii-u Nintendo Switch Platforms Nintendo
David Roberts
David Roberts
Social Links Navigation
Freelance Writer

David Roberts lives in Everett, WA with his wife and two kids. He once had to sell his full copy of EarthBound (complete with box and guide) to some dude in Austria for rent money. And no, he doesn't have an amiibo 'problem', thank you very much.

Read more
Link looking out over Hyrule during The Legend of Zelda: Breath of the Wild
The Legend of Zelda Clair Obscur: Expedition 33 lead dubs Breath of the Wild "absolute masterclass" in open-world dev
 
 
007 First Light screenshot of Bond pointing a gun at an off-camera enemy
Action Games Zelda Breath of the Wild's most important lesson lives on in 007 First Light
 
 
Link faces Midna in a screenshot from The Legend of Zelda: Twilight Princess HD
The Legend of Zelda 20 years later, The Legend of Zelda: Twilight Princess still has Zelda's best dungeons
 
 
The Legend of Zelda: Breath of the Wild artwork of Link looking over his shoulder as he stands on a hilltop overlooking Hyrule
The Legend of Zelda The best Zelda games of all-time
 
 
A large ship with white sails sailing between two land masses in Assassin's Creed Black Flag Resynced
Assassin's Creed Assassin's Creed Black Flag Resynced proves open-world games were already the perfect size 13 years ago
 
 
Ghost of Yotei gameplay showing Atsu sitting on her horse between bright pink cherry blossoms, looking at a distant fortification built against a mountain
Open World Games The best open world games to play right now in 2026
 
 
Latest in The Legend of Zelda
Various characters gather around Nayru, who is singing in a forest, in official art for The Legend of Zelda: Oracle of Ages
The Legend of Zelda Capcom dev got his dream Zelda game by threatening Shigeru Miyamoto
 
 
An amiibo of Link from The Legend of Zelda: Link's Awakening sits in a small diorama
The Legend of Zelda Mario dev burned the handmade diorama he used to pitch a Zelda game because Shigeru Miyamoto said no
 
 
Link blocks an attack in official art for The Legend of Zelda: Twilight Princess
The Legend of Zelda Wind Waker 2 was in development before Zelda lead was told Toon Link "alienated" American teenagers
 
 
The Legend of Zelda: Ocarina of Time screenshot showing Link, a young boy with elf-like ears and blond hair, with a surprised expression on his face
The Legend of Zelda Nintendo fans theorize The Legend of Zelda: Ocarina of Time Switch 2 release date could be already known
 
 
Link in Ocarina of Time remake
The Legend of Zelda The Legend of Zelda: Ocarina of Time Switch 2 remake rating suggests some changes, with its "suggestive themes" missing
 
 
Best NES games: Link holding a sword in the game The Legend of Zelda.
The Legend of Zelda The Legend of Zelda was inspired by Western RPGs because Nintendo wanted to appeal to more players
 
 
Latest in Features
Zendaya and Eman Esfandi in Spider-Man: Brand New Day
Marvel Movies Some Marvel fans think they've figured out who MJ's boyfriend is in Spider-Man: Brand New Day
 
 
Tom Holland as Spider-Man and Jon Bernthal as Punisher in Spider-Man: Brand New Day
Marvel Movies Spider-Man: Brand New Day should be the blueprint for future MCU crossover movies
 
 
Artwork of the Mistfall Hunter character classes standing against a sandy, gold background
Action RPGs Mistfall Hunter is more Dark Souls than Arc Raiders – an extraction action RPG that could use more ideas of its own
 
 
Photo of the The Wizard of Oz 85th Anniversary Theatre Edition 4K Blu-ray sitting next to a silver DualSense controller.
Hardware I've been buying Blu-rays for 15 years, and these are my top tips for building the ultimate physical film collection
 
 
Warhammer 40K: Dark Heresy
RPGs Warhammer 40K RPG developer Owlcat Games on "speedrunning" its first 10 years and what comes next
 
 
Sadie Sink at the Spider-Man: Brand New Day premiere in New York
Marvel Movies Sadie Sink's MCU debut in Spider-Man: Brand New Day is the perfect way to begin the road to X-Men
 
 
LATEST ARTICLES
  1. Kit Harington as Jon Snow in Game of Thrones
    1
    George R.R. Martin has updated his blog for the first time in 6 months, but there's still no Winds of Winter news
  2. 2
    Pokemon Pokopia's Bubbly Basin DLC is only 3.15 MB, but this mega cheap SD card deal can still come in handy
  3. 3
    Resident Evil Veronica hype sends the remake to 2 million Steam wishlists, Capcom reveals
  4. 4
    Handheld prices are still soaring, but at least the Lenovo Legion Go S is now cheaper than Steam Deck
  5. 5
    Beast of Reincarnation launches to mixed reviews on Steam and Metacritic, players divided on combat

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...