Fable 2's secret death feature
Molyneux hints Fable 2's new stance on gaming death, as well as talking up his other project
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Peter Molyneux is at the dictaphone again, chatting about his upcoming Fable sequel as well as a top secret project.
The Lionhead boss covers the usual topics; combat, NPCs and that stupidly-loveable dog, but also drops some interesting comments on the other of the "three big features."
"I've talked about proximity-based context-based combat, confined combat, I think I've talked about one-button combat and one-blow kills," he says. "I haven't in any way talked about... and this is something that no-one has ever heard, this word, there's one thing about combat I haven't spoken about which is a very interesting area. One word. And it's death."
He continues: "Think about it. Think about death. Think about what computer games do with death. What have they done with death? What does every game do, what does just about every game do with death?"
"You die, and you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game. So I haven't talked about death, there's another thing which I haven't talked at all about which is another word that you're gonna hear me use - which I'm not gonna talk about - it's another big thing."
Sounds interesting. As always Molyneux doesn't have much to say about the mysterious "Project X," except that it's apparently going to be one of Lionhead's most innovative games yet.
"I can tell you that there's two things about it," he says. "Firstly, what's Lionhead stand for? Innovation. Innovation. Innovation, and we more than ever before have said, we must make landmark games, we must make landmark, things that are landmark in the history of gaming, so you know that it's gonna have innovation in it, and we're going to strive further than ever.
"I can promise you one thing about the Second Floor title, there's gonna be some stuff you've never seen before. I've always said that. Always said that. But that's what I've always believed."
Read the whole interview over at Loinhead. Fantastic name.
May 21, 2007
Weekly digests, tales from the communities you love, and more


