Fable 2's secret death feature

Peter Molyneux is at the dictaphone again, chatting about his upcoming Fable sequel as well as a top secret project.

The Lionhead boss covers the usual topics; combat, NPCs and that stupidly-loveable dog, but also drops some interesting comments on the other of the "three big features."

"I've talked about proximity-based context-based combat, confined combat, I think I've talked about one-button combat and one-blow kills," he says. "I haven't in any way talked about... and this is something that no-one has ever heard, this word, there's one thing about combat I haven't spoken about which is a very interesting area. One word. And it's death."

He continues: "Think about it. Think about death. Think about what computer games do with death. What have they done with death? What does every game do, what does just about every game do with death?"

May 21, 2007