Eternal Poison review

A lavish, demon-capturing strategy RPG with a rich, gothic style and haunting music? Yes, please

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The story isn’t a great strength. But you actually hear it from five different perspectives before you’re done, which is rare. And we appreciate the way the plot reveals itself to you different ways, depending upon whom you’ve chosen as your initial main character and what route you take through the demonic land of Besek.

The game’s other weaknesses, and the things that will make this torture for some, are mechanical. First, if you leave all the battle animations on, get ready for a lot of loading pauses (another reason we wish this was on a next-gen console). Secondly, Eternal Poison’s refusal to just recycle the usual cliches comes with its challenges: these battles can be really tough. Many enemies have odd combinations of strengths and weaknesses, so you’ll often find yourself struggling to find the right strategy. This is compounded by the third weakness: too much important data is buried in status screens when it should be more obvious to you.

Beyond that, our biggest complaint is that your captured majin are released after a set number of turns. We’d much rather keep our collected foes forever, as you can in Enchanted Arms and Pokemon and publisher Atlus’s own Shin Megami Tensei: Nocturne. And when a game’s biggest problem is that it left us wanting more, we’d say that’s a good problem to have.

Nov 24, 2008

More info

GenreRole Playing
DescriptionA niche-y strategy RPG that will delight some and infuriate others. But if any of the words gothic, witch, demons, art, or grid-based battle thrill you, absolutely check it out.
Platform"PS2"
US censor rating"Teen"
UK censor rating"Rating Pending"
Alternative names"Poison Pink"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.