Edge of Twilight
Night and day, you are the one...
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
So, Edge of Twilight, then. This is the part where we say it’s like X game crossed with Y game, ripping off Z game, right? Unfortunately, yes. Sort of. Let’s just say this is ‘Too Human, but hopefully a lot better’ and be done with it. The He-Man-esque setting and visuals mixed with the dual-world concept makes the comparison pretty irresistible, but there’s a definite feel that newbie Aussie developers Fuzzyeyes Studios may stand a chance of trumping Silicon Knights’ title, thanks to the addition of little things like ‘plot’ and ‘characterization’.
Okay, it reads like the half-thought-through ramblings of a teenage role-player, full of names decided by a random shake of a Scrabble bag – but it could all add up to something a little more involving than Silicon Knights’ offering. In the fractured world of Hellayem (described by the makers as ‘steampunk’, i.e. ‘Middle-Earth, with elevators’), you take on the role of Lex. By day, you’re an axe-wielding bounty hunter, but when the night sets in, a flick of a spigot turns you into a lithe, silvery creature with completely different abilities, allowing you to replay whole areas in a new way, in your mission to… to…
Hmm, so what’s Lex after, precisely? It’s not entirely clear. But as he’s a half-breed, shunned by society due to straddling the worlds of day and night, it looks like he’s out to get justice for the way in which the nightbreeds, or ‘the Lithern’ were exterminated by the daylight folk known as ‘the Athern’, since ‘the Rift’ came along to splice the populace into the two races. It’s easy to see that for ‘Athern/Lithern’ you could read ‘American/Native American’. The Athern live safely in a heavily fortified citadel, controlled by a draconian government, and this is where you’ll race around looking for clues and missions before plunging into the badlands for a bit of action. You’ll also meet the daughter’s emperor Galina, who’ll send you off on your quest to… ah yes, to reunite the day and night worlds of Hellayem. And bring peace and so on.
Instantly more going on than the whole ‘Norse god combats walking can opener game, admittedly. Yes, but the world (generated with Unreal 3 tech) bears a few too many stylistic similarities to Too Human’s universe for us to get too excited just yet, not least because Fuzzyeyes don’t really have a track record worth mentioning. Still, they’ve convinced Southpeak, who’ll be bringing the game to PC, PS3, and 360 sometime this coming autumn.
Jan 28, 2009
Weekly digests, tales from the communities you love, and more


