EA details post-beta Medal of Honor multiplayer changes

I didn't like everything I experienced in the Medal of Honor multiplayer beta, but there'd be no point in having a beta if everyone thought the game was perfect. The giant focus group and I had a lot to say, and EA isn't brushing it off. Community Manager Matthew Pruittresponded yesterday on the PlayStation Blogwith a list of adjustments and improvements that are underway. Hey, we do have a voice! Here's what multiplayer developer DICE has been working on, in Pruitt's words:

Improved Hit Detection

I've just started playing Battlefield: Bad Company 2 (I'm a little behind, okay?), and I love the hell out of it. DICE's large-scale, tactically-minded shooter isn't exactly what Medal of Honor traditionally is, but it's full of good ideas. Even more so than in previous Battlefield games, DICE offers a wealth of methods for players to contribute and feel rewarded, and that's their greatest achievement. I never feel frustrated in BC2, even if my team is losing and I'm at the bottom of the rankings, because I'm always looking for a new tactic to make a big game-changing push, and I never feel entirely outmatched. It's not an endless cycle of run forward, shoot, and hope the other guy doesn't aim faster than you, or have a better weapon. That becomes frustrating quickly, especially when you throw in rewards for good players that make it even more difficult for weaker players to enjoy the game. I'm not saying skill shouldn't be rewarded, but there has to be some way for players who can't quick scope as well to have fun. No one likes rage quitting.

Above all, BC2 always feels fair, and that's what I hope for in Medal of Honor.

Aug 24, 2010

Associate Editor, Digital at PC Gamer