E3 06: Warhammer 40,000: Dawn of War - Dark Crusade
PC: Giant name and big upgrades define RTS sequel
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Adding new races is a great way to breathe new life into a strategy game, so that's exactly what Relic is doing for its second expansion pack to the original RTS, Warhammer 40,000: Dawn of War (the first expansion pack was Winter Assault). Due out later this year, Dark Crusade introduces the protective Tau and the destructive Necrons, bringing the total number of playable races to seven. Diametrically opposed, the two new races promise to change the way Dawn of War veterans think about combat.
Known for their precision and heavy firepower, the Tau are best when attacking from a distance. Wearing body armor and armed with pulse rifles, the Tau are physically weak, so they don't do well in close combat. Instead, the bulk of the Tau forces are designed to keep the enemy at bay and never let anyone move in for the kill. Success with the Tau will rely heavily on positioning and tactics. This is not a race that will win with brute force.
On the flip side of the coin are the Necrons. These creepy, mechanized monstrosities are the equivalent of death incarnate. Though the Necron forces are slow to move, they pack a deadly surprise - the ability to repair themselves on the field. This is an invaluable skill as it means your troops literally almost cannot die. They just keep coming back to life. Talk about the ideal cannon fodder.
Weekly digests, tales from the communities you love, and more


