E3 06: Super Mario Galaxy - hands on

Wii has barely been fully unveiled and we've already got a brand new Mario game to salivate over. Super Mario Galaxy uses both the pointer and the nunchaku attachment to create a mixture of classic, 3D platforming and brand-new ways to interact with Mario's colorful, outer-space world.

Running, jumping and butt-stomping all handle just like 2002's Super Mario Sunshine - that is to say, the analog control stick and normal buttons are used. The pointer, however, lets you directly affect items onscreen. In Galaxy, Mario isn't prancing around typical worlds - they're all floating planetoids in space, each with their own personal gravity. To hop from one to another, you have to find a star icon, stand in it and shake the wand around to "charge" the star. Then you're off to the next globe.

Some areas didn't have launching stars, so you've got to find a new way to fly through the airless vacuum of space. In this case, there were blue beacons that stretched into the distance. Pointing the wand at them and clicking the B trigger causes them to snatch up Mario and hold him in place. So, you just click your way across the void until something else's gravity pulls you in. Oh, there was also a giant black hole, ready to act as this generation's bottomless pit.

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.