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  1. Games
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Dynasty Warriors Next: New play modes utilize PlayStation Vita controls

News
By Tom Goulter published 25 November 2011

Koei answers the haters with new equestrian, calligraphy and FPS modes

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CATEGORIES
PlayStation Platforms
PRODUCTS
Dynasty Warriors Next Dynasty Warriors PS Vita
Tom Goulter

Dynasty Warriors Next will bring a slew of new gameplay modes to the series using the Vita's controls, Koei has revealed via new screenshots. The game, a Vita launch title in Japan, will leaven the running-around-killing-peons gameplay with new minigames including WarioWare-esque touch-screen calligraphy, gyro-based horse-racing, and an affair whereby enemies are defeated by some sort of invisible Vita-punishing poltergeist. And more!

Above: Write-'em-up! The new touchscreen calligraphy minigame acknowledges the importance of diplomacy in shaping ancient China (possibly)

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Above: The game's full-contact equestrian borrows from another surprisingly big Koei series, G1 Jockey

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Above you can also see the game's first-person turret-gunning mode reminiscent of ancient arcade shooter Beach Head, and the once-in-a-lifetime opportunity to photograph yourself in the garb of legendary Chinese warriors, chowing down on legendary Chinese foodstuffs. It's been fashionable for some time now to deride the Dynasty Warriors titles for their lack of variety – lord knows we've had a go or two – but as these new modes show, Koei's still interested in bringing new ideas to its signature property. Here's an image gallery of further glimpses from the Vita game, slated for English-language release next year.

See more Playstation News
Read more
A close-up shot of Ganondorf leaning on his hand in Hyrule Warriors: Age of Imprisonment
Hyrule Warriors: Age of Imprisonment's Zonai contraptions empowers Zelda's allies in the best way possible, and I'm excited by how much has changed
 
 
A closeup on Atsu's face as blood splatters as Atsu slays an enemy in Ghost of Yotei with Takashi Miike mode on
PSA: These two hidden Ghost of Yotei settings give the action absurd levels of aura
 
 
Phantom Blade 0
Beating kung fu action RPG Phantom Blade Zero is "pretty achievable," says combat director, but only if you're willing to do so "in a mediocre, not-as-beautiful way"
 
 
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Sifu wasn't just a kung-fu game, say its devs, and Rematch is actually a "samurai game" and not a football game
 
 
A screenshot shows Zelda closing her eyes as she holds a Zonaite sword
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