Drawn to Life

Once your main character is completed, you have to draw his/her/its weapon - want the sword to actually look like a big tulip and the gun to look like a snowball-spewing cat? No problem - as long as you can draw tulips and kittens. And as you venture through 15-20 levels set across four major environments: aquatic/tropical, aerial, snow, and castle, each with new weaponry, gear and vehicles for you to use, you'll encounter many more things that need to be designed. For example, you might need to draw a moving platform, or scribble out your vision of what a clam should look like.

We didn't get enough time yet with Drawn To Life to really get a clear idea of the gameplay itself - we spent too much of our hands-on time trying to sketch out a turkey leg-carrying R2-D2 with breasts - so it could skew really young and simplistic. But we're sharpening our styli for the next go round. We're pretty sure we've sussed out how to draw the shading of that sexy droid's undercarriage now.

Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.