Here's your first look at Doom's alpha gameplay and weapons

Plasma Rifle
Primary Fire: A fully automatic rifle that fires pulses of super heated plasma capable of dealing splash damage.
Weapon Modifier: Shoots a plasma orb which detonates, creating a small area of burning plasma.

Repeater
Primary Fire: A selective-fire battle rifle equipped with a reciprocating barrel assembly and 3-round burst mode.
Weapon Modifier: Aims down the sights and selects a semi-automatic mode using magnum ammunition (HOLD L2).

Rocket Launcher
Primary Fire: Fires rockets that explode on impact, doing damage over a large area.
Weapon Modifier: Immediately detonates all live rockets currently in flight.

Super Shotgun
Primary Fire: A break-action double barrel shotgun that fires a wide spread of buckshot.
Weapon Modifier: Constricts the variable choke system retrofit into each barrel for a tighter spread pattern (HOLD L2).

Vortex Rifle
Primary Fire: A precision long-range energy weapon with a magnified optic.
Weapon Modifier: Increases magnification and charges to full power output (HOLD L2).

Static Cannon
Primary Fire: A precision weapon that gains power when in constant motion and drains when idle.
Weapon Modifier: Zooms the weapon for better precision at long-range (HOLD L2).

Frag Grenade
An anti-personnel fragmentation grenade. The detonation timer starts on impact.

Personal Teleporter
A thrown device that teleports a soldier to its location. After deployment, activate again to teleport.