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A Doom: The Dark Ages Big Preview frame shows key art of the Doom Slayer tearing a horde of demons apart using the shield saw, super shotgun in his off-hand
FPS Games Big Preview: Doom: The Dark Ages – Exclusive access and hands-on impressions with the fiery FPS
a gun that fires a metal ball attached to a chain for recall
FPS Games Id says Doom: The Dark Ages is "the best Doom game we've ever made" as it reveals we're leaving Hell for the Lovecraftian Cosmic Realm and getting a gun that shoots a mace on a chain
The Doom Slayer shooting the Skull Crusher at a demon during the Doom: The Dark Ages trailer.
FPS Games Doom: The Dark Ages has a new official trailer, and at this point id Software and Bethesda are just holding me down and pouring Doom lore over my head
A barrage of enemy bullets flies towards the Doom Slayer in Doom: The Dark Ages, mostly consisting of red orbs except for one column of green which indicates it can be parried with the shield saw - with a frame for the GamesRadar+ Big Preview
FPS Games Doom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project"
Doom: The Dark Ages
FPS Games Doom: The Dark Ages is set to include 22 levels, almost doubling the amount offered in Doom Eternal
Doom: The Dark Ages key art featuring the slayer on top a pile of bodies with the ruins of hell behind them
FPS Games Every Doom The Dark Ages guide you'll need and more
The Doom Slayer aims a super shotgun at a demonic enemy with an inverted cross helmet in Doom: The Dark Ages, in a Big Preview frame
FPS Games I didn't expect to say it, but Doom: The Dark Ages adding a shield and a parry somehow makes it feel more Doom than ever
  1. Games

Next-gen Doom confirmed! Here's what we want from our next trip to Mars

Features
By Hollander Cooper published 19 February 2014

Not even death can save you from Doom

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Doom is coming (eventually)

Doom is coming (eventually)

pre-purchasing

The next-generation of consoles are in the wild and convention season is right around the corner, so it felt like the right time to talk about all of the things we want to see in the inevitable Doom sequel.

Page 1 of 11
Page 1 of 11
Tone down the monster closets

Tone down the monster closets

We'd love to see id think up some new ways to introduce monsters into the environment, instead of just shoving them into empty rooms. The monster closet is a somewhat archaic concept that felt outdated when we played Doom 3 in 2004, and we're really hoping the developer is able to be more creative than cheap jump scares whenever it decides to make Doom 4.

Page 2 of 11
Page 2 of 11
Give us more ammo

Give us more ammo

It worked... kinda. You never had enough ammo, so that sort of forced tension on you, but it was more frustrating than moody. Let's make sure that future entries never force you to scrounge for ammo--iconic Doom isn't a survival horror game, and cutting the amount of ammo in half isn't going to make it one.

Page 3 of 11
Page 3 of 11
More action, less suspense

More action, less suspense

We're not saying that every encounter needs to have the protagonist fighting back dozens of enemies, but we'd sure appreciate a few more experiences like that. Let us clear entire rooms of enemies with occasional giant setpeice battles--something Doom never really did all that well. We should be breathless after every big encounter, covered in digital blood and amazed at the experience, not scrounging for ammo and hoping a monster doesn't kick open a door and scare us.

Page 4 of 11
Page 4 of 11
...but still make it scary

...but still make it scary

Let the frightening creatures do the scaring. Have unbreakable glass be smashed by a giant fist, or have a seemingly unbeatable foe shrug off our machine gun fire. Doom is a series about fighting hell's minions - make them more hellish, and go even crazier with the enemy design. Make us fear our foes, not the dark.

Page 5 of 11
Page 5 of 11
Keep it on (or around) Mars

Keep it on (or around) Mars

"Except in a city!" has become a trope over the last decade, and early leaked images show Doom 4 making just that leap. But id has already said that the leaked stuff was old, and that it wasn't representative of the final game; we're hoping at least part of that was an abandonment of Earth in favor of something more Martian.

Page 6 of 11
Page 6 of 11
Make the guns feel powerful and allows for upgrades

Make the guns feel powerful and allows for upgrades

It's the future, and we want every weapon to feel at least a little futuristic. Seriously, why should pistols 100 years from now look and feel exactly like the pistols from 2014? It doesn't make sense. Every weapon should be properly futuristically awesome.

The pistol needs to hit like a truck, the shotgun should tear faces off, and the machine gun should fire shots so powerful they can punch a hole in a demon's chest the size of a baseball. The BFG? It should make past games' BFGs look like a derringer by comparison. Give us a wide assortment of awesome futuristic weapons, and let us upgrade the crap out of them.

Page 7 of 11
Page 7 of 11
...but we don't want mystical weapons

...but we don't want mystical weapons

Once we're carrying around a mystical egg or a magical box, we're suddenly less connected to the story. We're the force of science working against the impeding mysticism, and once we're constrained to using hell's own weapons against it, we feel like we've already lost. Plus, it's not really that fun.

Page 8 of 11
Page 8 of 11
John Romero's head should be involved

John Romero's head should be involved

Oh, and while we're on the subject, we want John Romero to be involved in the development of the game, too, even if it's just consulting or something like that. He hasn't been at id for a long, long time, and we think that Doom 4 would be the perfect excuse to bring the old gang back together. Pull in American McGee to do some level design and it'll be a full-fledged id reunion tour! Though it looks like Carmack won't be a part of that.

Page 9 of 11
Page 9 of 11
A completely separate co-op mode

A completely separate co-op mode

It's similar to what we wanted from Dead Space 3 (but didn't really get), because we think it's the best way to handle multiplayer in a dark, potentially-frightening shooter. Let us play as the Marine corpses that the main character will come across during the campaign--it'll add more background and get obligatory multiplayer on the checklist in a meaningful way.

Page 10 of 11
Page 10 of 11
Welcome to hell?

Welcome to hell?

If you want to more Doom in your life, check out the 10 weirdest Doom mods and our celebration of Doom's 20th anniversary.

Page 11 of 11
Page 11 of 11
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Hollander Cooper
Hollander Cooper
Social Links Navigation

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade. 

See more Games Features
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A Doom: The Dark Ages Big Preview frame shows key art of the Doom Slayer tearing a horde of demons apart using the shield saw, super shotgun in his off-hand
Big Preview: Doom: The Dark Ages – Exclusive access and hands-on impressions with the fiery FPS
a gun that fires a metal ball attached to a chain for recall
Id says Doom: The Dark Ages is "the best Doom game we've ever made" as it reveals we're leaving Hell for the Lovecraftian Cosmic Realm and getting a gun that shoots a mace on a chain
The Doom Slayer shooting the Skull Crusher at a demon during the Doom: The Dark Ages trailer.
Doom: The Dark Ages has a new official trailer, and at this point id Software and Bethesda are just holding me down and pouring Doom lore over my head
A barrage of enemy bullets flies towards the Doom Slayer in Doom: The Dark Ages, mostly consisting of red orbs except for one column of green which indicates it can be parried with the shield saw - with a frame for the GamesRadar+ Big Preview
Doom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project"
Doom: The Dark Ages
Doom: The Dark Ages is set to include 22 levels, almost doubling the amount offered in Doom Eternal
Doom: The Dark Ages key art featuring the slayer on top a pile of bodies with the ruins of hell behind them
Every Doom The Dark Ages guide you'll need and more
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