You'll spend the meat of the game traversing different locations that range from straight-path cake walks to confusingly-designed mind-benders you need a GPS and an atlas to navigate. From here, you fight random battles, grind your levels and take out the boss. What sucks is that none of your Digimon have healing powers, leaving you to use only the items you brought with you. In some cases, you'll come to the boss with hardly any healing or revival items left in your stash. Luckily, since you can't die when your Digimon fall, you'll just end up back in Digi World without losing your levels. Then you have to stock up on more items and go through the dungeon again. Thanks.
Digimon World DS review
Party like when the Digimon were sorta popular in 1999
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|Description||"Chances are the only reason you'll play this game is because you either have a die-hard obsession for collection sims or love boring dungeons."|
|US censor rating||"Everyone 10+"|
|UK censor rating||""|
|Release date||1 January 1970 (US), 1 January 1970 (UK)|