Deus Ex reboot nearly ruined its first big decision
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
So it turns out that developing a game that gives people choice and lets them leave an impact on the game world isn't easy. What a turn up for the books. Speaking to GamesMaster magazine for its new cover feature on Deus Ex Mankind Divided, creative director Jean-Francois Dugas shares a secret that almost broke Deus Ex Human Revolution's first big decision.
"We were in beta stage at the end of 2010 and the game was shipping the next August. I was playing from home, in the Sarif HQ near the beginning of the game, before you go in the manufacturing plant," explains Dugas. As you might remember, if Jensen doesn't turn up quickly, you're told that its not going to end well for the hostages. Except, in this version of the game, time definitely wasn't of the essence. You could wait for as long as you wanted. Oops.
"There were hostages on the map, and at this point no matter how long you took - 10 minutes or an hour - you would have still gotten a chance to save them. And I’m like “It’s the first mission of the game, we say we’re a game of choices and consequences, and the first thing we do in the game is lie to our audience. We were telling them not to trust us," says Dugas. "So I wrote to my producer asking to talk ASAP, I talked to Mary, and I went to the office and asked them to support this. I said if we could not pull this off, we needed to remove that brief from HQ."
The development team updated the action accordingly but there was a serious problem. "So the level designers made the changes, but we needed to record again and we couldn't find the voice actor, and we’re getting close to December and the deadline. And then finally, his agent finds him in Morocco!" Dugas explains. "So he recorded his lines and a couple of days before the official deadline, it was all in. And you guys, in January were playing. Someone waited and was like “Oh, they're dead!” I was like: [collapses and laughs]."
So the next time you make a decision in a game, who knows how many voice actors you have stolen back from their holidays early to let you feel like you're making a difference.
The new issue of GamesMaster is on sale now and has a in depth cover feature on Deus Ex Mankind Divided. You can download ithereorsubscribeto future issues.
Weekly digests, tales from the communities you love, and more

Louise Blain is a journalist and broadcaster specialising in gaming, technology, and entertainment. She is the presenter of BBC Radio 3’s monthly Sound of Gaming show and has a weekly consumer tech slot on BBC Radio Scotland. She can also be found on BBC Radio 4, BBC Five Live, Netflix UK's YouTube Channel, and on The Evolution of Horror podcast. As well as her work on GamesRadar, Louise writes for NME, T3, and TechRadar. When she’s not working, you can probably find her watching horror movies or playing an Assassin’s Creed game and getting distracted by Photo Mode.


