Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Games
  2. MMO
  3. Elite: Dangerous

I might die exploring Elite: Dangerous, and I'm totally OK with that

Features
By Joe Skrebels published 11 May 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

I am a total sucker for game maps. I like to peer at them, spool around them, afford them the furrow-browed curiosity most people reserve for pre-release GTA screenshots, or barely legible food use-by dates, or the first genitals you’ve ever seen up close. More than anything else, I love filling them in, most often ignoring the main thrust of a game to do so. I’ll head to every far-flung corner just to see the feathered edges of an unfilled chart disappear, replaced by solid, pleasing topographical detail.

I’m not entirely sure why.

  • Vote for Elite: Dangeous in the Best Xbox One Game category at the upcoming Golden Joystick Awards 2016 and claim three games for $1 / £1 for taking part.

It’s not because I want to find every Easter Egg, or every lazily hidden artefact – that’s a twinkling by-product of my virtual hobby, but I’m not much of a looter – nor is it a desperate need for completion (the last game I 100%-ed was quite probably Dynasty Warriors 3).

It might be ownership, that creakingly colonial view that if there is a blank space on a map, it ought to be coloured-in in one’s own country’s colours. It might be a babyish pleasure at the simplest of the medium’s interactions – I went here, and the invisible cartographer that follows me around in most of my games means I can prove it. I’m not even sure it matters – I just love it.

It turns out, game designers must feel the same way as me – there’s never been a better time for mapping in games. Dragon Age: Inquisition contains beautifully scrawled, ink-stained jobs for sub-areas, couched within grand (and often indecipherable) maps for every one of its hubs, themselves couched within a gigantic global view. None-more-hardcore JRPG series Etrian Odyssey has you drawing your own maps, meaning it’s entirely your fault if you accidentally mistake the icon for “door” with the one for “furious bear”. Hell, Ubisoft has made revealing chunks of charts a central mechanic across all of its AAA games.

And then there’s upcoming Xbox One (and already-released PC) prospect, Elite: Dangerous, which presents me with something altogether newer, and amazingly exciting. But I’ll get to that in a bit.

Let's talk about a weird, achingly pretentious philosophical field called Psychogeography. At its simplest level (and, believe me, it gets horrifyingly complex), it attempts to connect human experience with the landscape around you, both natural and man-made. Being surrounded by tall buildings can make you feel small; standing atop a hill can make you feel invigorated, even powerful.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

And it cuts both ways - unassuming places become important because of what you experience in and around them. For instance, I once had a catastrophic date in a Cineworld in Islington, the long (and, I’ll admit, slightly drunken) walk and slight upward incline coming from Kings Cross Station contributing to me falling asleep during the crap second act of Maleficent.

For most, this is a place where you go to watch John Wick and eat nachos. For me, it comes loaded with phantom cringing and an odd thankfulness that my total failure to impress a girl meant I ended up with someone far cooler (and more willing/able to cope with me snoring in public places).

It’s easy to see how Psychogeography applies to game design – Skyrim’s wide-open spaces make you keen to explore even its most barren Nordic stretches, where Dishonored’s cramped streets give you a sense of being trapped even before you’re being hunted by men on enormous metal grasshopper leg-mechs. Similarly, a single dead tree in Red Dead Redemption can become the source of a memory about one of its ambient events – saving a hanging man silhouetted by sunset or some such dusty reverie.

But there’s little natural about this. Design is just that – designed. Someone wanted you to feel these things about a game’s landscape, and even when you’re imprinting your own memories on an in-game location, it’s almost always because of a confluence of systems, all put there to allow for just such an occasion where an eagle attacks a man who steps on a honey badger and then falls off a cliff.

Elite: Dangerous is different. It’s offering something almost entirely new, particularly on console. It’s bordering on a truly natural world, inside a game. At its literal core, it’s a real-life star chart, a painstaking recreation of the 140,000-odd solar systems we’ve discovered as a species. That leaves, oh, about 399,999,860,000 other systems that have been procedurally generated, spun into digital existence through a cocktail of real-life physics, astronomical data and good old-fashioned random number generators.

The landscape of Elite’s galaxy has appeared in about as natural a way as games can manage. Which means when it makes you feel something – awe at a twin-sun system, or even humdrum boredom at another gas giant - you’re not being manipulated by it, you’re reacting in the same way you would to, say, a tree shaped like a penis (which is to say, most trees – I find trees hilarious).

On the flipside, it means that that sense of ownership, that you’re imprinting something on the world by simply being there, is more truthful than ever before. The opportunity for traditionally game-y ambient fun is there – manipulating a galactic economy using the game’s trading systems is possible, as is the ability to target, track and hunt down another player with a bounty on their head across the entirety of the Milky Way – but to me the most exciting system here is the simplest. Mapping.

Pare down your ship to its most basic parts, install a powerful engine, stock up on fuel and go somewhere literally no one has been before. Not a player, not a designer, no one. If you’re the first to discover a system, it’s yours – right down to having your name bolted onto the end of its title, proudly displayed to every other player in the game.

It’s the greatest map in gaming’s history, the opportunity for dorks like me to feel like they’re actually making a mark, a race for the stars that can feel personal and universal all at once. Best of all, I’ll never be able to finish this map – no one will – meaning that simple pleasure of finding a place, proving it’s there, never needs to stop.

Oh god. I’m probably going to die playing this thing.

CATEGORIES
PC Gaming Xbox One Platforms Xbox
Joe Skrebels
Joe Skrebels
Social Links Navigation
Joe first fell in love with games when a copy of The Lion King on SNES became his stepfather in 1994. When the cartridge left his mother in 2001, he turned to his priest - a limited edition crystal Xbox - for guidance. And now he's here.
Latest in MMO
Runescape
MMO raises subscription prices less than 2 months after ditching microtransactions, causing a RuneScape fan revolt
 
 
Xal'atath smugly grins in the World of Warcraft: Midnight cinematic 'Immolation'
WoW fans question Blizzard's $7.50 trees, prompting discounts – but some say new decor is "still comically overpriced"
 
 
Key art for World of Warcraft: Midnight.
WoW fans beg Blizzard to "turn down" the "noisy af" Sunwell after Midnight, but others surrender their ears to the light
 
 
Key art for World of Warcraft: Midnight showing Xal'atath hovering against a dark sky
World of Warcraft: Midnight review: "My devotion to this RPG world has been renewed"
 
 
Final Fantasy 14 Dawntrail screenshot featuring character Y'shtola Rhul, a Miqo'te woman with white hair framing her face and cat-like ears
Another Final Fantasy 14 news blog shuts down as admin cites "weight of responsibility" after statement from Square Enix
 
 
World of Warcraft: Midnight
WoW Midnight sees MMO history repeat itself as players slaughter legions of frogs for skins
 
 
Latest in Features
In Pokemon Pokopia, the transformed Ditto trainer takes a selfie looking aghast in front of a glowing piece of land where a relic is buried
I've spent 20 hours in Pokemon Pokopia obsessing over its mysterious world and what it hides beneath the surface
 
 
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
LATEST ARTICLES
  1. Steam logo from Valve
    1
    Valve says "more games are finding success" on Steam than ever, and nearly 6,000 made over $100,000 last year
  2. 2
    Peaky Blinders: The Immortal Man director explains how the Netflix movie differs from the show:
  3. 3
    Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
  4. 4
    Xbox lead thinks "we have been in a golden age for indies" since 2008, and it's "a fantastic time to be a developer" if you ignore all the smoke
  5. 5
    The Future Games Show returns this week - here's how to watch

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...