Command & Conquer 3: Tiberium Wars review

Defiantly old-fashioned and a whole lot of fun, Tiberium Wars demands to be played

GamesRadar+ Verdict


  • +

    Each faction has a unique look

  • +

    Minimal learning curve between sides

  • +

    Skirmish matches are usually quick


  • -

    Overacting in the campaign

  • -

    Many units look similar at a glance

  • -

    The default speed is probably too fast

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It’s been a dozen years since the Global Defense Initiative and The Brotherhood of NOD started battling for control of the world, and the forces of evil still won’t go down. Armed with a shiny head and an all black wardrobe - that screams “I’m the bad guy” - the malevolent psychopath Kane is on the rise again. But the Scrin, a new alien faction, threatens both sides with metal bugs of death.

That’s Command & Conquer 3: Tiberium Wars’ story in a nutshell. For all the hype about the geektastic cast for the campaign movies (Michael Ironside, Tricia Helfer, Billy Dee Williams, etc.) the epic tale still boils down to mission after mission where you run around doing what you are told. It’s never clear if the hammy acting is because the esteemed players are taking the material too seriously or not seriously enough. No matter; if you love cheesy full motion videos, this story is for you.

More info

UK censor rating"",""
Franchise nameCommand and Conquer
US censor rating"Teen","Teen"
Platform"PC","Xbox 360"
Alternative names"C&C","Command and Conquer"
UK franchise nameCommand and Conquer
DescriptionThe most influential strategy game to date returns with a radically updated look, but reaches into the past and brings back our favorite vehicles.
Release date1 January 1970 (US), 1 January 1970 (UK)