Call of Duty dev says it went 'too far' with graphic violence
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Treyarch, the studio behind Call of Duty: Black Ops, has managed to both pat itself on the back andapologize to sensitive gamers by saying thatits technologyis too good at depicting violenceand may have needed to be toned down (or was toned down, it's unclear).
In an interview with Official PlayStation Magazine, Dominique Drozdz, the game's animation director,said, "There were situations going too far. It was a contextual kill where you were twisting the neck. It was too much. The throat cutting [is] nasty, but that was worse."
Above: If you're gonna play this game, will you be worried that the violence is TOO realistic?
"We've completely changed the way we do facial animation," said director Dave Anthony. As interesting as Black Ops' animations sound, this is, of course, just more buzz for the game (which comes out on November 9th for PC, PS3 and Xbox 360!!). I don't know about you, but if I were a die-hard Call of Duty fan, I'd seethe animation director's commentas more of a "you gotta play this kick-ass game" kind of comment.
Exactly one week before the game'srelease, on November 2nd, the Supreme Court will begin hearing a case brought from California about the regulation of violent video games (get educated). And here we have a new game coming out that isbeing touted astoo violent and realistic... might not be thebest move for the time, butstill, lol.
So now that violence in video games has reached the point of uber realism, game developers, isn't there something else you could be making more realistic? Some other sort of virtual stimulus? Get my drift? Ahem...
Oct 22, 2010
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